Snipers do not trigger Strang3 Passive?
nyck1118
Posts: 106 Tile Toppler
3rd node on the 2nd day of Hulk. the sniper Deadly shot does not activate Strang3 passive "Flammable Saltines" when the countdown is put out. anyone else experiencing this? is this an expected result as they are "snipers" and hidden or a bug?
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Comments
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iirc the snipers are passive, have 0 ap cost. They will place a CD every turn one is not present0
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Same for Starlords passive. And same for the detonate cd tile that comes out when one of the brotherhood goons gets below 50% health.0
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It's a passive, yet they still generate green, so it's hugely annoying when paired with a green user. Are they supposed to function in such a way?0
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This confusion always arises. There's already a thread related to this in the bug forum too.
Devs, can you please re-word Deadly Shot similar to the following to eliminate all of this unnecessary confusion?
Deadly Shot (Passive): If a friendly countdown tile does not already exist, creates a 6-turn countdown tile that deals X damage on resolution. (Keep the fun flavor text if you must, but several skills like this need some sort of clarification)0 -
doomette wrote:It's a passive, yet they still generate green, so it's hugely annoying when paired with a green user. Are they supposed to function in such a way?
Huh, I never noticed. Yeah, if it's a passive it's completely ridiculous that they generate green that they don't even need.0 -
Makes sense now...just assuming hes lumped in with the other goons.0
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Huh. All this time, and I never noticed that was a passive. Filed a bug report with CS this morning about that node. Was wondering why it worked on every other node, but not that one.0
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I had the same revelation this morning. I kept wondering why Strange wouldn't hurl his flames at the snipers. Thanks for the clarification, although I would still count snipers laying down their CD as firing a power.0
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deadtaco wrote:I had the same revelation this morning. I kept wondering why Strange wouldn't hurl his flames at the snipers. Thanks for the clarification, although I would still count snipers laying down their CD as firing a power.
Medusa lays down a CD as part of her yellow passive. This shouldn't trigger Strange's yellow either.0 -
I don't think this is really anything new, either. It's just more visible with the Doc.
But, for example, neither KK's heal nor X's special placement have ever triggered on passive team skills, e.g. Daken's strike tiles, or Blade's, or Hulk's anger. Same rule, I think.0 -
Smudge wrote:This confusion always arises. There's already a thread related to this in the bug forum too.
Devs, can you please re-word Deadly Shot similar to the following to eliminate all of this unnecessary confusion?
Deadly Shot (Passive): If a friendly countdown tile does not already exist, creates a 6-turn countdown tile that deals X damage on resolution. (Keep the fun flavor text if you must, but several skills like this need some sort of clarification)
I first figured out it acted as a passive when I brought Peggy in against them, and the cost still remained 0AP instead of increasing to 4AP. Really wish they'd fix the text to reflect this.0 -
Not mention how ridiculously overpowered these things are. With how "random" this game is they usually place the tiles where they can't be matched.0
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I think it depends on how many "covers" the sniper has. The level 144 snipers on my Juggernaut: Heroic - Early Departure - pin need 10 green AP to fire their power.
It's weird to think they are programmed to cost less in order to make them more difficult.0 -
GreenMachine wrote:I think it depends on how many "covers" the sniper has. The level 144 snipers on my Juggernaut: Heroic - Early Departure - pin need 10 green AP to fire their power.
It's weird to think they are programmed to cost less in order to make them more difficult.0
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