jozier wrote: How did you get booted if you bought your slot? Unless you mean you offered, but they didn't end up asking you to pay for it?
MaxCavalera wrote: I am also curious about how much restraint D3 will use on expanding alliance roster size which they almost stated was a forgone conclusion.
Nemek wrote: MaxCavalera wrote: I am also curious about how much restraint D3 will use on expanding alliance roster size which they almost stated was a forgone conclusion. I really hope it doesn't happen, personally. 20 is already a lot to keep track of. Plus, I think there are something around 10 alliances that are top-tier right now. If the alliance sizes goes up by a bunch, that will probably just mean mergers of the super alliances, making it even harder to get 1st place for anybody but the super-duper alliances.
Nemek wrote: If the alliance sizes goes up by a bunch, that will probably just mean mergers of the super alliances, making it even harder to get 1st place for anybody but the super-duper alliances.
Cryptobrancus wrote: Nemek wrote: If the alliance sizes goes up by a bunch, that will probably just mean mergers of the super alliances, making it even harder to get 1st place for anybody but the super-duper alliances. I cringe at the thought of everyone in a 20 man alliance jumping ship for an Über alliance all at once letting the old alliance disappear into the ether
MTGOFerret wrote: And truth be told the only people who should be in 5 person alliances are newer players. D3 has been giving out plenty of HP in which that if players save it up the first few slots are not hard at all to obtain. Also with that said if you have a group of friends who have been playing together for awhile then it shouldn't be hard at all to pool a few dollars each and expand the alliance to a reasonable size if not max. Yes I understand free to play vs pay to win act but there have been several alliances already who have proven you can have a full 20 from HP given
dlaw008 wrote: <snip> TLDR
MikeHock wrote: MTGOFerret wrote: And truth be told the only people who should be in 5 person alliances are newer players. D3 has been giving out plenty of HP in which that if players save it up the first few slots are not hard at all to obtain. Also with that said if you have a group of friends who have been playing together for awhile then it shouldn't be hard at all to pool a few dollars each and expand the alliance to a reasonable size if not max. Yes I understand free to play vs pay to win act but there have been several alliances already who have proven you can have a full 20 from HP given I've been playing for 4+ months and am part of a 5 player alliance (that has won nothing). It's not as if you can just jump right into a large alliance of 20 people. Hero Points aren't just handed out that often, you have to grind to earn them most times and they are used up very quickly to open new roster slots (especially when they release new characters every 1-2 weeks) and to shield yourself in PvP events.
MTGOFerret wrote: Um dunno what to tell ya. Even without being in Django I've made plenty of HP. Infact before alliances were a thing i spent 800 HP I had banked on the *packs to convert them into ISO. And had what was IT Dlaw 1650 or so HP banked as i joined up with ya'll? For reference in on Day 114 myself
gamar wrote: MTGOFerret wrote: Um dunno what to tell ya. Even without being in Django I've made plenty of HP. Infact before alliances were a thing i spent 800 HP I had banked on the *packs to convert them into ISO. And had what was IT Dlaw 1650 or so HP banked as i joined up with ya'll? For reference in on Day 114 myself To be fair, even with the change to standard tokens, the rewards changes have been making HP much scarcer for players working their way from low to mid tier
MikeHock wrote: I've been playing for 4+ months and am part of a 5 player alliance (that has won nothing). It's not as if you can just jump right into a large alliance of 20 people. Hero Points aren't just handed out that often, you have to grind to earn them most times and they are used up very quickly to open new roster slots (especially when they release new characters every 1-2 weeks) and to shield yourself in PvP events.
MTGOFerret wrote: I'm pretty sure that has alot more to do with the lack of 2* rewards then the HP given out. Under the current system getting OBW max covers out has got to be a kick in the pants
Skyedyne wrote: In the true essence of it, this does become pay to win now. From what I have read of the larger alliances, securing a spot on the roster means spending the 500 to open the next slot. So, that now becomes a 500 hp purchase of a guaranteed cover, typically a 3* cover (worth 1250 hp), every time.
Tarquos wrote: Well having just been booted from a 20/20 alliance after offering on day 1 to buy my slot, I have to say it's harder than people make out to get into a top 100. There's no reasonable way to search, and the threads in alliance never update when full, and I'm seeing zero response to players making the 3* transition in the solo player thread. Then again, I'm still sore from being booted after a week grinding my **** off for blue CPt and being denied black hulk, so take what I'm saying however you please.
HailMary wrote: MikeHock wrote: I've been playing for 4+ months and am part of a 5 player alliance (that has won nothing). It's not as if you can just jump right into a large alliance of 20 people. Hero Points aren't just handed out that often, you have to grind to earn them most times and they are used up very quickly to open new roster slots (especially when they release new characters every 1-2 weeks) and to shield yourself in PvP events. I'm on Day 73, and I'm a completely F2P player. I definitely hear ya on the "grind, then desperately spend on roster slots" HP situation. I was there, myself. However, once I hit ~28 roster slots, I found that I was no longer clawing for more roster space (I throw away covers for **** chars). I was still grinding for HP, but they didn't need to immediately go to roster slots just to keep up with my cover acquisitions. Even before the very first Alliance rewards dropped, I'd already saved up a few hundred HP. By the time dlaw generously expanded DjangoUnbuffed to 20 member slots (several days after that first event), I'd (somehow) stocked up 900 HP towards contributing a member slot. Also, the first and only time I shielded was in the first Alliance PvP event, and that was just because I forgot the top tier didn't give out three covers anymore, I knew I was going to be AFK for a couple of hours at the end, and scoring thresholds are unusually high due to alliance competition excitement. Even if I didn't shield, I'd've most likely gotten the two cover rewards (just with a bit less Iso). I've never felt the need to shield in PvP for top 10 placement. Now, minus the Alliance first-place 500 HP reward, I have 775 HP stored up, and enough slots for everyone. Without any Alliance HP rewards, I'm guessing that I'd be at maybe 375 HP? I'm still F2P. I still abhor shielding. I still place pretty well in PvP.
pasa_ wrote: Skyedyne wrote: In the true essence of it, this does become pay to win now. From what I have read of the larger alliances, securing a spot on the roster means spending the 500 to open the next slot. So, that now becomes a 500 hp purchase of a guaranteed cover, typically a 3* cover (worth 1250 hp), every time. For the record the 6th slot costs 600. And the 20th costs 2000. It takes almost 20k to open all the slots. (And it's safe bet the 20 member cap will go to 25 or 30 within a few months.)
dlaw008 wrote: First of all, those alliances that made roster requirements a big part of their initial recruitment made a miscalculation, plain and simple. When we started DjangoUnbuffed, we assumed that MMR and Scaling would even the playing field for our members no matter what stage their roster was in. We really looked for two things. How much fun is this person to hang out with, and how dedicated to the game are they. I presume that more and more alliances are going to switch to this method, because roster strength is almost irrelevant. The only reason we looked at someone's roster and the only reason anyone should is to make sure that a person has intelligently spent their ISO (i.e. is Moonstone their highest level character? Or do they recognize what a synergistic one star team looks like?).