[Poll] Re-rolling Rare/Mythics in packs
Reaganstorme
Posts: 334 Mover and Shaker
Had an idea where you could use some kind of resource, Runes or Crystals, say, to re-roll a Rare or Mythic you receive from a pack for the chance to receive a different one you may not have yet.
Obviously, pricing such a feature would be a challenge to get right, but for initial arguments sake, lets limit the feature as follows:
These numbers are purely hypothetical starting points to start the discussion rolling. They should be non-trivial costs to encourage developer support, but also non-gouging to prevent consumer disgust and product abandonment.
Would this incentivise pack purchasing at the middle or lower pack sizes due to the cheaper re-roll cost? I can only see that as value for the developer, as bigger packs have higher chances of Rares and Mythics, but possibly higher rates of investment for re-rolls.
Obviously, pricing such a feature would be a challenge to get right, but for initial arguments sake, lets limit the feature as follows:
- Can ony purchase a re-roll ONCE per card.
- If purchased with Runes, would cost 500x the cost of the pack you purchased with crystals. (IE re-rolling a Rare from a 600 Crystal Big Box would cost 30,000 Runes)
- If purchased with Crystals, would cost half the cost of the the pack you purchased. (IE re-rolling a Rare from a 600 Crystal Big Box would cost 300 Crystals).
- If purchased with both Runes and Crystals, would be half of each cost listed above. (IE re-rolling a Rare from a 600 Crystal Big Box would cost 15,000 Runes and 150 Crystals).
- Lastly, re-rolling Mythics would be double these prices.
These numbers are purely hypothetical starting points to start the discussion rolling. They should be non-trivial costs to encourage developer support, but also non-gouging to prevent consumer disgust and product abandonment.
Would this incentivise pack purchasing at the middle or lower pack sizes due to the cheaper re-roll cost? I can only see that as value for the developer, as bigger packs have higher chances of Rares and Mythics, but possibly higher rates of investment for re-rolls.
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Comments
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I would actually prefer a "discover" mechanic and the best part is that the screen is already built into the game thanks to cards that let you "pick" a card to discard or fetch.
When a rare or mythic drop is triggered in a pack opening, I would love the ability to pick from 3-5 options from that tier of card.
It would reduce the duplicate frustration and also make sure it is a meaningful and exciting card that you get.0 -
I think if they were to implement such a system, it would be fairer to reroll the entire pack. That way if you pulled a new rare but nothing else, you would have to weigh the options of keeping a guaranteed new card or trying to get a more useful mythic.0
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