Graf Harvest + Prized Amalgam
Ryudhyn
Posts: 59 Match Maker
The combo of these two cards is very hard to deal with. Because Amalgam has defender, he always blocks and dies, triggering Harvest to summon a zombie, which resurrects Amalgam. And once it's on the field, no more focus has to go into it, so the rest of the deck can all be removal or card draw. it's just a forever annoying combo that makes games less fun for the opponent.
I would suggest either Amalgam not triggering on token zombies, or Harvest not triggering off token zombies. This would at least present an end to the combo until the player can summon another nontoken zombie.
I just find it impossible that an 8/8 defender can be unkillable (when they happen to get 4 amalgams over the course of the game).
I would suggest either Amalgam not triggering on token zombies, or Harvest not triggering off token zombies. This would at least present an end to the combo until the player can summon another nontoken zombie.
I just find it impossible that an 8/8 defender can be unkillable (when they happen to get 4 amalgams over the course of the game).
0
Comments
-
There is a lot of option to overcome that combo:
Unblockable creatures
Evasion (flying, menace)
Return to hand
Destroy support
Or just simple trampling to death
Every color has an option to deal with it.
It's quite strong combo but not a win condition.0 -
Just because you haven't found a way to deal with it, doesn't mean it needs to be changed.0
-
It is annoying, I agree, but I think the solution is that they need to get support removal in more colors, white for example, normally has lots of artifact and enchantment destruction, but has none I'm aware of in Puzzle Quest. I mentioned that Ironwright's Cleansing should have been added in the Eldritch Moon card set. Additionally, letting us select which support we want to destroy rather than it selecting one for us would also help with combos like this.0
-
wereotter wrote:white for example, normally has lots of artifact and enchantment destruction, but has none I'm aware of in Puzzle Quest.
http://beta.mtgpq.info/#/cards/806 colorless, but expensive0 -
There is also in white Felidar Cub. But nevertheless - you can also either destroy the support by color match or just ignore support and disable defender. White has a lot of ways to do it. Fir red - support destroy, gem destroy, take control of defender, first strike, trample. For green - support removal, trample. Blue - fly, take control, disable defender, return to hand/library. Black flying, color match, unblockable, using own Graf, discard before it is casted.0
-
octal9 wrote:wereotter wrote:white for example, normally has lots of artifact and enchantment destruction, but has none I'm aware of in Puzzle Quest.
http://beta.mtgpq.info/#/cards/806 colorless, but expensive
Fair there are those and Felidar Cub as mentioned below, but white support removal, not counting Mockery since it's usable by every color, seems to come with a big cost. 6 life in the case of Anguished Unmaking, and losing your creature in the case of Felidar Cub but in paper magic, white has the easiest and cheapest ways to remove artifacts and enchantments. It seems a failing of Puzzle Quest to not to include the ones that do exist, and with no artifact/enchantment removal for white in the Kaladesh block, it seems they missed the chance by skipping Ironwright's Cleansing in Eldritch Moon.
Edit: Cataclysmic Gearhulk in white will destroy supports.... but that will be a mythic, so....0 -
wereotter wrote:with no artifact/enchantment removal for white in the Kaladesh block, it seems they missed the chance by skipping Ironwright's Cleansing in Eldritch Moon.
Edit: Cataclysmic Gearhulk in white will destroy supports.... but that will be a mythic, so....
You may have overlooked this one:
0 -
ZW2007- wrote:wereotter wrote:with no artifact/enchantment removal for white in the Kaladesh block, it seems they missed the chance by skipping Ironwright's Cleansing in Eldritch Moon.
Edit: Cataclysmic Gearhulk in white will destroy supports.... but that will be a mythic, so....
You may have overlooked this one:
I did indeed, and it's nice that it looks like it'll be a common. White definitely needs it, so I'm sure that'll be in every one of my white decks.0 -
wereotter wrote:I did indeed, and it's nice that it looks like it'll be a common. White definitely needs it, so I'm sure that'll be in every one of my white decks.
Agreed, although I still feel like it's a bit over-costed. 5 mana seems more right to me but it's a start.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements