Extra Credits - Accretion

buscemi
buscemi Posts: 673 Critical Contributor
edited December 2016 in MtGPQ General Discussion
https://www.youtube.com/watch?v=tL_bCwiUKNE

This rang a few bells with me.

Comments

  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    buscemi wrote:
    https://www.youtube.com/watch?v=tL_bCwiUKNE

    This rang a few bells with me.

    Ah my snow covered mountains. And banding! Let's never forget the convoluted rules we had to learn about banding.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Ohboy wrote:
    buscemi wrote:
    https://www.youtube.com/watch?v=tL_bCwiUKNE

    This rang a few bells with me.

    Ah my snow covered mountains. And banding! Let's never forget the convoluted rules we had to learn about banding.

    I was thinking more like how Awaken still doesn't work with Harness. And about how Transform cards will most likely never be fixed properly.
  • buscemi wrote:
    Ohboy wrote:
    buscemi wrote:
    https://www.youtube.com/watch?v=tL_bCwiUKNE

    This rang a few bells with me.

    Ah my snow covered mountains. And banding! Let's never forget the convoluted rules we had to learn about banding.

    I was thinking more like how Awaken still doesn't work with Harness. And about how Transform cards will most likely never be fixed properly.
    Do any werwolves flip conditions not match what's printed on the card anymore? That was my major problem with transform cards for a while. Do you want additional copies to reinforce back side versions instead of needing/taking up their own slot? I don't, as that would make the only ones I play with (thing in the ice and geir reach bandit) often worse.

    Awaken not working with harness is an issue, but a relatively minor one, as bugs go. I'd much rather have awaken cards always ask if you want to cast them, and maybe let you set them to not cast until the awaken cost is met. I don't really play with any awaken cards, mostly because they're cumbersome to deal with and you can often waste mana with them.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    buscemi wrote:
    Transform cards will most likely never be fixed properly.
    Do any werwolves flip conditions not match what's printed on the card anymore? That was my major problem with transform cards for a while. Do you want additional copies to reinforce back side versions instead of needing/taking up their own slot? I don't, as that would make the only ones I play with (thing in the ice and geir reach bandit) often worse.

    SP still crashes when you play with flip cards. This has happened lots of times to me, and lots of times to other people. This data should probably have been harvested instead of ignored.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    I'll take your word for it, but sp hasn't froze on me in at least a month and I run Ulrich and Sage in Kiora
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Froze on me earlier today.

    Seasons Past with a flipped Ulrich in play = freeze
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Playing an SP with a flipped card in play is the most likely cause of SP freezes, I think, although it does not freeze every time.

    Using an SP to revive a card from the grayeyard that flipped and then died will sometimes cause a freeze. It's hard to tell how common this is at it doesn't happen all that frequently to me in natural gameplay

    Much less frequently I'll get a freeze playing SP with an unflipped Transform card in play.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    buscemi wrote:
    Playing an SP with a flipped card in play is the most likely cause of SP freezes, I think, although it does not freeze every time.

    Using an SP to revive a card from the grayeyard that flipped and then died will sometimes cause a freeze. It's hard to tell how common this is at it doesn't happen all that frequently to me in natural gameplay

    Much less frequently I'll get a freeze playing SP with an unflipped Transform card in play.

    I thought that was fixed ages ago. I've put back sp with my werewolves and haven't experienced the freeze in at least a month.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    buscemi wrote:
    Playing an SP with a flipped card in play is the most likely cause of SP freezes, I think, although it does not freeze every time.

    Using an SP to revive a card from the grayeyard that flipped and then died will sometimes cause a freeze. It's hard to tell how common this is at it doesn't happen all that frequently to me in natural gameplay

    Much less frequently I'll get a freeze playing SP with an unflipped Transform card in play.

    I know SP was trying to bring back an Ulrich that had previously died, but I'm not sure if it was flipped at the time it was Moon'd.
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Ohboy wrote:
    buscemi wrote:
    Playing an SP with a flipped card in play is the most likely cause of SP freezes, I think, although it does not freeze every time.

    Using an SP to revive a card from the grayeyard that flipped and then died will sometimes cause a freeze. It's hard to tell how common this is at it doesn't happen all that frequently to me in natural gameplay

    Much less frequently I'll get a freeze playing SP with an unflipped Transform card in play.

    I thought that was fixed ages ago. I've put back sp with my werewolves and haven't experienced the freeze in at least a month.

    Yeah, i keep getting that advice, and so i try it out, and it seems fine, and so i play it in an event, and i get a freeze. It would be nice if there was some official confirmation on whether the bug has been fixed, or even worked on.