HoD progression, wave nodes fixed?
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Dartmaster01
Posts: 634 Critical Contributor
Hey Brigby, can we get some word on if progression will be fixed for Heart of Darkness?
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.
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Dartmaster01 wrote:Hey Brigby, can we get some word on if progression will be fixed for Heart of Darkness?
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.
This was a big issue for a lot of players and it would be greatly appreciated if you could get this clarified for us. This event will be a blood bath any way since it is a new release but players struggling to hit progression when they play the way we are told to achieve top progression kind of stinks.0 -
Dartmaster01 wrote:Hey Brigby, can we get some word on if progression will be fixed for Heart of Darkness?
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.0 -
_Daywalker_ wrote:Dartmaster01 wrote:Hey Brigby, can we get some word on if progression will be fixed for Heart of Darkness?
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.
This has less to do with HoD itself than the wave nodes involved. The last two events with wave nodes, the progression was figured for four full clears of wave nodes which made total progression much higher than it should have been. That's why I ask, not because HoD was messed up before.0 -
Dartmaster01 wrote:Hey Brigby, can we get some word on if progression will be fixed for Heart of Darkness?
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.
Thanks!0 -
Just trying to figure out if wave nodes will be correctly configured for progression in HoD. Hopefully we can get some clarification before hand.0
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Are you confusing Enemy of the State? The last run of that had screwed up scoring because they expected you to get 4 full point clears of the wave nodes, which is not possible. They ended up giving out rewards to those who scored some unknown amount after it ended.
AFAIK, the last run of HoD was easy to get because it was during that period where you could get it with less than 4 full clears.
edit : Official statement on the fiasco0 -
Max progress is set 3000 more points than the last run...0
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Max progress is set 3000 more points than the last run...
How do you know that?
(Also, who's the 2* essential for this HoD?)0 -
deadtaco wrote:Are you confusing Enemy of the State? The last run of that had screwed up scoring because they expected you to get 4 full point clears of the wave nodes, which is not possible. They ended up giving out rewards to those who scored some unknown amount after it ended.
AFAIK, the last run of HoD was easy to get because it was during that period where you could get it with less than 4 full clears.
edit : Official statement on the fiasco
I think what Dart really means is that he's hoping someone proof read the script parameters to make sure the right scaling model is correctly applied to each node (ie. hells kitchen mistake), progression is correctly set based on the type of node (i.e. enemy of the state mistake), no language errors in the prize table for T1 finishers (like the AV event) etc... Basic mistakes that should be detected by QA control vs fundamental programming issues that require redesign or full rework.0 -
deadtaco wrote:Are you confusing Enemy of the State? The last run of that had screwed up scoring because they expected you to get 4 full point clears of the wave nodes, which is not possible. They ended up giving out rewards to those who scored some unknown amount after it ended.
AFAIK, the last run of HoD was easy to get because it was during that period where you could get it with less than 4 full clears.
edit : Official statement on the fiasco
I think OP was asking the question given that HoD also has wave modes, and was seeking an assurance that the problem that occurred in EotS won't reappear in HoD, notwithstanding that the last run of HoD didn't have that issue. It seems like D3 are aware of it so I would be surprised if it became an issue again.
P.S. thanks for providing the link to the official statement, I somehow missed it when it came up first time round.0 -
cooperbigdaddy wrote:Max progress is set 3000 more points than the last run...
How do you know that?
(Also, who's the 2* essential for this HoD?)
viewtopic.php?f=20&t=51244&hilit=hearts#p5699440 -
cooperbigdaddy wrote:Max progress is set 3000 more points than the last run...
How do you know that?
(Also, who's the 2* essential for this HoD?)
Hawkeye0 -
Dartmaster01 wrote:Hey Brigby, can we get some word on if progression will be fixed for Heart of Darkness?
In the last few PVEs with wave nodes it was set way to high because assumed points for the wave nodes were figured for 4 clears and not 2. Just wondering if this will be fixed this time around considering it's a new character release.
If you recall, the same question came up in the event following EotS (Strange Sights) which also had waves, where points seemed too high.
The error they made w/ EotS was that the calculation was based on 4xfull points for waves, which obviously is not possible. For Strange Sights, the correction was put in place, which involved accounting for some amount of deterioration on the wave nodes (not full deterioration, as I compared point totals and came up about 2k short, see here: viewtopic.php?f=7&t=54437#p595725).
TL;DR: You're required to clear the wave nodes 4 times, just like any other repeatable node.0
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