Alliance Petition - Redistribute dat #1 reward

Puritas
Puritas Posts: 670 Critical Contributor
edited March 2014 in MPQ General Discussion
Adding more prize tiers in the top 3 or top 5 for Alliance PvP would really make the system more interesting.
Even if Demiurge is against putting more HP into the equation, breaking that 500 HP down into 300 1st, 200 2nd would go a long way.

At the moment, you may as well call every Alliance PvP the "Give those S.H.I.E.L.D guys 500HP Event"
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Comments

  • And everyone should get a medal just for participating! We all get to feel like winners even though we lost!

    I suspect Alliance rewards are still a work in progress. The next tournament might look way different.
  • Alliance PvP rewards are kind of a joke right now because of tanking and that having shields gives a nearly insurmountable advantage, and the #1 prize gives you HP to buy even more shields.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    Ghast wrote:
    And everyone should get a medal just for participating! We all get to feel like winners even though we lost!

    point.jpg
  • Yeah, Shield is onto things. With PvPs lasting only a couple of days, but PvEs lasting over a week, they can rack up much more HP by concentrating on the PvP stuff. I'm still not counting them out for simulator, but their almost insurmountable lead in the Unholy Outlaw tournament shows where they really put their stock. That's smart of them. I don't know if the rewards should be split off from number one, but the prize schedule of #1, #2-50 seems kind of silly. It's anti-competitive, in a way.
  • Puritas wrote:
    Adding more prize tiers in the top 3 or top 5 for Alliance PvP would really make the system more interesting.
    Even if Demiurge is against putting more HP into the equation, breaking that 500 HP down into 300 1st, 200 2nd would go a long way.

    At the moment, you may as well call every Alliance PvP the "Give those S.H.I.E.L.D guys 500HP Event"

    I assume you have an equal suggestion for removing the 1st overall reward from the single player side of PVP?
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    Alliance PvP rewards are kind of a joke right now because of tanking and that having shields gives a nearly insurmountable advantage, and the #1 prize gives you HP to buy even more shields.
    OK, I get the vicious cycle part, but you're going to have the explain the first half, considering that all that existed before alliances. Before shields even
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    All it'll take is an alliance full of active players with high level characters to give them a run for their money. I'm sitting at the top of my ladder with +60ish points on their average.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    jozier wrote:
    I assume you have an equal suggestion for removing the 1st overall reward from the single player side of PVP?

    ?
    sngle player has
    1
    2-5
    6-10
    11-25

    Alliance has
    1
    2-50

    you honestly don't see a difference there?
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Puritas wrote:
    jozier wrote:
    I assume you have an equal suggestion for removing the 1st overall reward from the single player side of PVP?

    ?
    sngle player has
    1
    2-5
    6-10
    11-25

    Alliance has
    1
    2-50

    you honestly don't see a difference there?
    With the changed for alliances, there's really not that noticeable a difference for the solo 2-10 and 11-50
  • MaxCavalera
    MaxCavalera Posts: 425 Mover and Shaker
    Spoit wrote:
    Phantron wrote:
    Alliance PvP rewards are kind of a joke right now because of tanking and that having shields gives a nearly insurmountable advantage, and the #1 prize gives you HP to buy even more shields.
    OK, I get the vicious cycle part, but you're going to have the explain the first half, considering that all that existed before alliances. Before shields even
    I think hes just highlighting the fact that the winning alliances get 500 hp for each member and that is a huge advantage going into the next PvP assuming they get top 10 in the player bracket that is 8 3 hr shields to blow through.
  • Spoit wrote:
    Phantron wrote:
    Alliance PvP rewards are kind of a joke right now because of tanking and that having shields gives a nearly insurmountable advantage, and the #1 prize gives you HP to buy even more shields.
    OK, I get the vicious cycle part, but you're going to have the explain the first half, considering that all that existed before alliances. Before shields even

    Tanking still makes PvP placement a matter of who tanked the best, though at least that's sort of fair because in theory everyone can tank equally hard. But since not everyone tanks equally hard, a lot of it boils down to which alliance tanks the hardest, since it is pretty much impossible to have any kind of advantage via roster strength if you didn't tank.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    Spoit wrote:
    With the changed for alliances, there's really not that noticeable a difference for the solo 2-10 and 11-50

    Oh huh you're right
    although the break is between 2-25 and 26-50
  • First place is the "winner." You are asking to get extra prizes for losing. Please forgive my insensitivity to the rights of losers.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    Ghast wrote:
    First place is the "winner." You are asking to get extra prizes for losing. Please forgive my insensitivity to the rights of losers.

    With your level of insight, you should be placed in charge of the Olympics icon_e_smile.gif





    in sochi
  • Puritas wrote:
    jozier wrote:
    I assume you have an equal suggestion for removing the 1st overall reward from the single player side of PVP?

    ?
    sngle player has
    1
    2-5
    6-10
    11-25

    Alliance has
    1
    2-50

    you honestly don't see a difference there?

    No I don't. First place in single player gets a cover that costs 2500 to purchase. Alliance gets 500 HP and that requires nearly 20 people all doing well. It's hardly as out of scale as 1st place in single player.
  • Unknown
    edited March 2014
    Ghast wrote:
    First place is the "winner." You are asking to get extra prizes for losing. Please forgive my insensitivity to the rights of losers.
    With that logic, why do we even have a rewards system in place? Let's just make all pvp & pve into an unbracketed system (like lightning rounds) that give out a single reward for the first place player & first place alliance. That sounds fair for the entirety of the game's populace.
  • Nemek
    Nemek Posts: 1,511
    I wouldn't mind a little bit of a rework for the alliance rewards.
  • I am in favor of limiting the cover reward to top 25 alliances, but I have no interest in giving more rewards. Your alliance wins or it does not. 50th place gets the same as second place because it is worth just as much as places 3 to 49 - nothing.
  • Puritas
    Puritas Posts: 670 Critical Contributor
    jozier wrote:
    No I don't. First place in single player gets a cover that costs 2500 to purchase. Alliance gets 500 HP and that requires nearly 20 people all doing well. It's hardly as out of scale as 1st place in single player.

    That's fair enough I guess
    Doesn't change the fact that their "reward system" in alliances has basically resulted in everyone except kitchens giving up on even trying for first, and since we always have 1-2 players absent per event it's just free 500 HP for you guys every 3 days.
  • morgh
    morgh Posts: 539 Critical Contributor
    and every single one of those 20 people gets 500 HP to spend on the next tournament... does not bring you ahead of others in the very slightest now does it?