Just fought Tezzeret in Terrors in the Shadows event
Beastvold
Posts: 21 Just Dropped In
How did this happen? He's mono blue. I thought we were only going against similar colored PWs. Am I missing something?
And yes, I just got creamed with a deck full of mana sapping supports. So I'm I bit salty. Lol.
And yes, I just got creamed with a deck full of mana sapping supports. So I'm I bit salty. Lol.
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Comments
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The PWs you face are not limited to the colours of the event. (Which is stupid)0
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Known issue. Don't believe we've had any word that this is intentional/buggy behavior.
You lessen your chances of playing non-event decks if you complete nodes ASAP. Towards the end of events, as people round out their completion rewards, 75% of the decks you face are non-event tech.0 -
jackvett wrote:Known issue. Don't believe we've had any word that this is intentional/buggy behavior.
You lessen your chances of playing non-event decks if you complete nodes ASAP. Towards the end of events, as people round out their completion rewards, 75% of the decks you face are non-event tech.
It used to be limited to event colours, but i think it was around 1.6.5 that this was no longer the case and it was just any PW0 -
Nitymp wrote:It used to be limited to event colours, but i think it was around 1.6.5 that this was no longer the case and it was just any PW
This one: competition seems to mostly match your planeswalker level. Unfortunately, it comes with the downside of us going against the same players repeatedly and it includes planeswalkers outside of the event's node colors. edit: y'know, this looks a lot like QB matching algorithm, but with mastery checks.
The other which was scrapped: competition was random - sometimes you'd get level 1 planeswalkers against your level 60. They always matched the nodes' colors though, and you got to play against different players. edit: or in other words, a matching algorithm they made for events.
I'd love if they managed to get it right between the two: competition that matches level & node color, but against different players. They just had to tweak that second matcher a bit, rather than scrap it entirely.0 -
jackvett wrote:Known issue. Don't believe we've had any word that this is intentional/buggy behavior.
You lessen your chances of playing non-event decks if you complete nodes ASAP. Towards the end of events, as people round out their completion rewards, 75% of the decks you face are non-event tech.
Nothing official but I have seen a screenshot in Slack with an email response saying that this is on purpose and for "variety."
I wish they were more transparent about how matchmaking works.0 -
Nitymp wrote:The PWs you face are not limited to the colours of the event. (Which is stupid)
Playing only event decks ensures we double the number of ties for top spot.
The AI isn't good enough to pose a challenge with event deck mirror matches, so they let non event decks in.
The stupid thing is that they aren't improving AI instead.
But that's understandable because I once had to debate people who thought the AI improving in this game was somehow unfair to players.0 -
buscemi wrote:Ohboy wrote:I once had to debate people who thought the AI improving in this game was somehow unfair to players.
Citation needed.
A while back, but definitely not the only time I've seen people complaining about AI getting better:Ap00calypse wrote:Ohboy wrote:
People used to complain the AI made the game too easy, and it was getting boring.
Then the events came, and now we have people discussing if the AI should be tweaked to play properly, or deliberately left crippled.
It's not a chess game where, with everything being equal, what matters is the individual skill. In MtGPQ, players depend in a major part on their decks, and to a smaller degree, on gems. Therefore, playing an inferior deck vs an AI with set parameters that doesn't make too many mistakes and has a superior deck due to the player's real currency investment, makes MtGPQ an elite club for P2W players, because the rest of us simple mortals rarely stand a chance.
What D3 did was going from one end of the extreme to the other. It's either play vs other human players where both decks and skill will determine the winner, or play vs AI with set decks (read: challenges). Any other alternative will favour one other the other.0
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