Sharp increase in balance and fairness issues
ScubaMD
Posts: 34
There has been a sharp and noticeable increase in player-hostile actions and activities within the game:
Friendly powers destroying friendly tiles
New dropped tiles matching friendly tiles
Enemy match chains destroying friendly tiles
Multiple AI using multiple powers per turn
Enemy AI using powers they don't have AP for
Every once in a while is one thing, but during the Simulator event, it has been happening nearly every single turn, and it needs to stop.
The following are changes that must be mandated by D3, since Demiurge cannot be trusted to make their own decisions:
- All dropped hero countdowns must resolve as the player intends. When three 'Recharge' tiles are placed, all three must be resolved and gained.
- AI (both heroes and goons) get one power per turn. Hero focus must be on matches. That still gives up to three powers per turn, depending on how many hero characters are active.
- Goons may no longer use Team-Up characters.
- Goon auto-gain may no longer be used for enemy hero powers.
- Goons may not have more than one of the same type of countdown power. For instance, there should never be four 'Threaten' countdowns on the board from the same 'Muscle' character.
- Goons must have a cooldown between powers. If a 'Morale Boost' is matched away, the 'Lieutenant' character should never be able to place another one in the next turn.
Recent changes have been extremely player-hostile, especially towards those who have given you a non-trivial amount of time and money. This changes now.
Friendly powers destroying friendly tiles
New dropped tiles matching friendly tiles
Enemy match chains destroying friendly tiles
Multiple AI using multiple powers per turn
Enemy AI using powers they don't have AP for
Every once in a while is one thing, but during the Simulator event, it has been happening nearly every single turn, and it needs to stop.
The following are changes that must be mandated by D3, since Demiurge cannot be trusted to make their own decisions:
- All dropped hero countdowns must resolve as the player intends. When three 'Recharge' tiles are placed, all three must be resolved and gained.
- AI (both heroes and goons) get one power per turn. Hero focus must be on matches. That still gives up to three powers per turn, depending on how many hero characters are active.
- Goons may no longer use Team-Up characters.
- Goon auto-gain may no longer be used for enemy hero powers.
- Goons may not have more than one of the same type of countdown power. For instance, there should never be four 'Threaten' countdowns on the board from the same 'Muscle' character.
- Goons must have a cooldown between powers. If a 'Morale Boost' is matched away, the 'Lieutenant' character should never be able to place another one in the next turn.
Recent changes have been extremely player-hostile, especially towards those who have given you a non-trivial amount of time and money. This changes now.
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