Lerysh wrote: It wasn't broken so much as totally totally useless. It's not like that damage went anywhere. Your team still lost X health, it just didn't go onto Hawkeye. Instead of giving her a janky power with limited usefulness, why not just admit that Black Widow can go toe to toe with Steve Rodger (on occasion) and put her "dodge" onto her in the form of hit points. No reason she deserves less than 6800.
Lerysh wrote: So she hides behind Thor and he takes a bullet for her? Not very heroic. I would much rather see her Pistols just get an upfront damage number, or damage per tile number (and clearer definitions on what tiles get shot at what covers) similar to Hood and just leave it at that. And her health increased, because, to quote the devs re: Cyclops "its not how tough they are it's how hard they are to take down." Do you not see the giant nerf thread about MNM and how placing tiles is basically a terrible terrible design choice especially multiple tiles? No way Deceptive Tactics gets it's cost reduced. At 11 it's basically a SS strength where you can get upwards of 15+ in a single go for 11 purple.
Lerysh wrote: You wanna buff GSBW, that's great. This ain't how to do it. Reducing cost of her best ability (hint, it's not sniper rifle), giving her a power that hit the trash heap as terribad, and not addressing her low class health? No, just.. no. Here. [anchor=blackwidow3]Black Widow (Grey Suit)[/anchor] 3 Star Rarity (Rare)At Max Level: HP:6800 Tile damage: 11/61/12/79/70/13/4.0Sniper Rifle - Green 13 5 covers max level: 6250 damage to 1 target, plus the sniper scope tile break damage. Get rid of the team damage aspect and just accept that GSBW is a single target killer.Pistol - Red 8 Destroys X random tiles, does Y damage per tile destroyed. Does not generate AP. 3 covers max level: about 1600 damage 4 covers max level: about 1900 damage 5 covers max level: about 2700 damageDeceptive Tactics - Purple 11 No change Clearly her thing is Purple -> green -> dead guy. But this version of pistols has a bit of damage output at least. And can be used to destroy random CDs or specials or whatever in a pinch because it's cheap enough. I'm thinking like 10 tiles for 1 cover, +2 per cover up to 20 tiles (1/3 of the board) for 140 damage a tile at 5 covers. Plus some cascade. Keeps her Thor synergy, improved even because he's AoE she's Supressive Fire. Keeps her Collossus synergy. Better health, better Sniper IMO, never understood how you snipe a team anyway.[/quote the 8ap nuke would be great but the sniper rifle seems a little op and kinda makes her an insta skip. you should add a draw back to the green likeSniper Rifle - Green 13 5 covers max level: Black Widow uses along range rifle to shoot a location on the board, clearing a reticle shaped pattern. dealing damage for each tile destroyed and an additional 6250 damage to the target, She must reload after the shot. ( stuns her for 1 turn at max level)
wirius wrote: I hate to say it, but they just brought her back in from rotation. They do champion reviews on the one's out of rotation. That means they concluded she didn't need a buff. =/
konannfriends wrote: the 8ap nuke would be great but the sniper rifle seems a little op and kinda makes her an insta skip. you should add a draw back to the green likeSniper Rifle - Green 13 5 covers max level: Black Widow uses along range rifle to shoot a location on the board, clearing a reticle shaped pattern. dealing damage for each tile destroyed and an additional 6250 damage to the target, She must reload after the shot. ( stuns her for 1 turn at max level)
Lerysh wrote: konannfriends wrote: the 8ap nuke would be great but the sniper rifle seems a little op and kinda makes her an insta skip. you should add a draw back to the green likeSniper Rifle - Green 13 5 covers max level: Black Widow uses along range rifle to shoot a location on the board, clearing a reticle shaped pattern. dealing damage for each tile destroyed and an additional 6250 damage to the target, She must reload after the shot. ( stuns her for 1 turn at max level) I could get behind that. I could also get behind a red passive that just generates 1 AP a turn. Something like this:Lining Up The Shot - Passive 1 Cover: Generates 1 Green AP whenever you match Red 2 Covers: Generates 1 Green AP whenever you match Purple 3 Covers: Generates 1 Green AP whenever you match Blue or Purple (OBW throwback) 4 Covers: Generates 1 Green AP whenever you match Yellow or TU 5 Covers: Generates 2 Green AP whenever you make a match That's actually probably too good, but something like that. Maybe just similar to Espionage (makes an AP on / / and adds a bonus damage) Or maybe just "whenever Black Widow makes a match" which would be way harder on her off colors.
ballingbees wrote: A buff to her health should be adequate enough. The damage per AP for her green justifies the high AP cost. Like Steve, she needs more health to compensate her slow powers. And like Steve, she should be getting 8600 health. Why? Because like Steve, she also took the super soldier serum, to be anything less than Steve would hint of discrimination. Hey Steve was a puny lad before taking the serum. Natasha was already a top athlete/assassin before taking the serum. Just saying.
Trilateralus wrote: A lot of these suggestions seem to revolve around gaining more green AP reinforcing her role as a one trick pony. Buff her to 6800 health and tweak her red. Green and purple are already great damage dealers, reduce the cost of red, increase the number of shots, keeping them targeted but reducing the area. Something along the lines of 10 AP for 5 2x2 shots. Low damage but a great special tile sweeper.
Lerysh wrote: Trilateralus wrote: A lot of these suggestions seem to revolve around gaining more green AP reinforcing her role as a one trick pony. Buff her to 6800 health and tweak her red. Green and purple are already great damage dealers, reduce the cost of red, increase the number of shots, keeping them targeted but reducing the area. Something along the lines of 10 AP for 5 2x2 shots. Low damage but a great special tile sweeper. If by a lot you mean... 1? Originally I said her red should just do damage for tiles broken a la The Hood. A passive that generates AP is just an alternate idea. Purple is not a great damage dealer, it deals no damage. It's a feeder to green. And green is just... weird. Why the hell does a sniper rifle hit the whole team? Why does the area change, they power's effect change, and the cost change at 5 covers? That's why I propose it should just be a single target over nuke. Kills 6800s dead.
konannfriends wrote: ballingbees wrote: A buff to her health should be adequate enough. The damage per AP for her green justifies the high AP cost. Like Steve, she needs more health to compensate her slow powers. And like Steve, she should be getting 8600 health. Why? Because like Steve, she also took the super soldier serum, to be anything less than Steve would hint of discrimination. Hey Steve was a puny lad before taking the serum. Natasha was already a top athlete/assassin before taking the serum. Just saying. I wish there was someone with high health who could tank pink for her, come to think of it there are no high health pink users.. unless im forgetting really badly