bken1234 wrote: ...plus a double grind is just a bit too real for me...
LeafHyren wrote: I was thinking maybe an Elo Rating system, such as competitive chess with a few tweaks to meet the particulars of this game. And make such a thing internal to them, that way matching can be efficient...
majincob wrote: LeafHyren wrote: I was thinking maybe an Elo Rating system, such as competitive chess with a few tweaks to meet the particulars of this game. And make such a thing internal to them, that way matching can be efficient... I loved this idea until I imagined how much worse it would feel to hit a bug and get a loss through no fault of your own and lose so many points it would take weeks to regain them.
PastrySpider wrote: Its not a bad solution but comes with some of its own problems. For example, it doesn't take into account cards which can't currently use or can't use effectively. Suppose you get good black cards but don't play a black planeswalker or you get Crumble to Dust and Minds Dilation which are mythic but kind of useless by themselves. There are a lot of rares and mythics which just aren't that useful but one lucky pull of Olivia or Devastator and you are a terror on low levels. Also, I'm not sure it actually fixes the problem your brother has. The current returns on ranking in Bronze tier are pretty awful so I don't think it makes sense for many players to squat there. If it is a problem, I would suggest making bronze end after a fixed number of non-story games (say 30). Gives totally new player a chance to get their toes wet but you can't game it. The best idea I have had for setting tiers is based on the win rate of your deck as played by the AI. That has the simple solution of ensuring that decks which are too powerful get bumped up to the next level. This also comes with problems because the AI plays some card terribly (such as Firey Conclusion and reclaim) but solves for the problem your brother has.
Ohboy wrote: A simple solution to people hiding in bottom tiers with dominating decks would be to just award mastery points as prizes as well in the top 25. If you're topping the charts consistently, you eventually tier up.
bken1234 wrote: This is not fun I will no longer suggest this game to new players until it is.
Lagartha wrote: I know a lot of players with a very big collection will intentionally avoid playing all their cards and going up a tier because the battles are much more difficult. That results in decks that belong in the platinum tier flooding the gold tier.
bken1234 wrote: This is not fun and I will no longer suggest this game to new players until it is.
Plastic wrote: bken1234 wrote: This is not fun and I will no longer suggest this game to new players until it is. You could always quit and give your account away. Not that I'd do such a thing.