jackvett wrote: Video can be found here It's a high-level synopsis by a very casual player, but as a dedicated player I agreed with many of his points. At the end of the day though, with 23,000 views and a very popular channel his message will surely get out there. I'm interested if we're going to get any official response, since the video calls out those responsible for setting the economics of the game for being motivated primarily by greed. It directly references and links to Dr. Richard Garfield's critique of skinnerbox practices used by gaming companies, and sets the crosshairs on D3/Hibernum for creating a game that functions primarily as a cash grab, and second as a MtG/Match-3 game. Also some throwaway points about PW rotating out of the store, events being the only break in the tedium, and mechanics not operating logically (madness) but that gets eclipsedA link to Garfield's Facebook post if you missed it the first time around
yunnnn wrote: IAP feels disgusting when we pay for cards that will crash the game.
yunnnn wrote: jackvett wrote: Video can be found here It's a high-level synopsis by a very casual player, but as a dedicated player I agreed with many of his points. At the end of the day though, with 23,000 views and a very popular channel his message will surely get out there. I'm interested if we're going to get any official response, since the video calls out those responsible for setting the economics of the game for being motivated primarily by greed. It directly references and links to Dr. Richard Garfield's critique of skinnerbox practices used by gaming companies, and sets the crosshairs on D3/Hibernum for creating a game that functions primarily as a cash grab, and second as a MtG/Match-3 game. Also some throwaway points about PW rotating out of the store, events being the only break in the tedium, and mechanics not operating logically (madness) but that gets eclipsedA link to Garfield's Facebook post if you missed it the first time around Thanks for posting the links! I agree to all the points made in the video, and it was the source of inspiration for my post yesterday:viewtopic.php?f=31&t=54974 I think the main reason that I haven't abandoned this game is that the core game concept isn't bad, and the game is not knee deep in Skinnerville territory. The game doesn't really force you to pay anything, and can be played for free quite effectively (I argue that it's the most fun way to play it). However, there are a couple of issues which are incredibly detrimental to the IAP experience, and are really a slap in the face to anyone who feels nice enough to spend money. The IAP in this game is fundamentally unfun: [list=4][*]Bugs for individual cards need to be aggressively fixed. IAP feels disgusting when we pay for cards that will crash the game.[/*] [*]The game's IAP feels incredibly expensive with respect to the quantity of dupes. Dupes provide no game progression, and are incredibly unfun. Spending 20$ or 100$ on all dupes and no progression = most players will never IAP again.[/*] [*]The 30$ "Pay2win" money gates for certain cards. Once the exclusives get pushed into the set, they are nearly impossible to obtain. Being able to buy cards to get way ahead in the game is fundamentally unfun.[/*] [*]Event stability. It's really hard to ask us to pay money to make decks to compete in events, only to lose to server hiccups.[/*][/list] All of the issues above create a negative stimulus for spending money in this game, and discourage players from future IAPing. This game's operators should realize that the satisfaction level of IAP is what fundamentally drives it.TL;DR: We're all sitting here with big wallets full of money, but the game doesn't make it appealing to spend it. The article and video is not meant to shoot down the game, but rather explain how a positive game experience will cause players to naturally spend money and support you. Make a good game with a positive experience, as well as a positive IAP experience, and money will naturally come to you. And if this isn't done, the game will just lose players who think the game is trying to graft from them.