No more excuses - it's just you and your heroes ag..
Slarow
Posts: 204 Tile Toppler
I don't think the devs ever tested/test notifications on Android.
1) If there is more than one notification, only the most recent one shows, all others are lost. Getting attacked after a notification means you miss it completely.
2) If the notification is more than a few words (which they all are), it gets cut off and (unless it is a standard "you were attacked", or "coming to a close" notification) completely fails to convey the message it was intended to (see subject above, that was what my notification said today).
3) When you click the cut off notification, there is no in-game version of the notification, so you have no idea what it was talking about.
This issue has been around since the beginning of the game, and has remained even after posting multiple suggestions in the suggestion forum (so please don't move this) and submitting support tickets with a direct link to the android dev documentation on expandable notifications.
1) If there is more than one notification, only the most recent one shows, all others are lost. Getting attacked after a notification means you miss it completely.
2) If the notification is more than a few words (which they all are), it gets cut off and (unless it is a standard "you were attacked", or "coming to a close" notification) completely fails to convey the message it was intended to (see subject above, that was what my notification said today).
3) When you click the cut off notification, there is no in-game version of the notification, so you have no idea what it was talking about.
This issue has been around since the beginning of the game, and has remained even after posting multiple suggestions in the suggestion forum (so please don't move this) and submitting support tickets with a direct link to the android dev documentation on expandable notifications.
0
Comments
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Ha! This would be a problem for me (Android user) if I had notifications enabled0
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