Abenjes wrote: how is her fetch broken,? Totally agree you should be able to flip her with out WW's out, its poor design. flipped summon werewolves token ability is totally not worth it
Steeme wrote: Wait a second here: People actually transform Arlinn?
Yvendros wrote: so far, i only transform her for win-more. her first ability on her first side is awesome enough. i can run one less removal in my deck. all the other abilities are werewolf specific, so i understand why MAYBE you'd need a werewolf to flip her. but if i'm not drawing any creatures, i'd love to make some tokens...
Ohboy wrote: Yvendros wrote: so far, i only transform her for win-more. her first ability on her first side is awesome enough. i can run one less removal in my deck. all the other abilities are werewolf specific, so i understand why MAYBE you'd need a werewolf to flip her. but if i'm not drawing any creatures, i'd love to make some tokens... Yup this right here. I need those tokens because I don't have a werewolf!
Steeme wrote: Ohboy wrote: Yvendros wrote: so far, i only transform her for win-more. her first ability on her first side is awesome enough. i can run one less removal in my deck. all the other abilities are werewolf specific, so i understand why MAYBE you'd need a werewolf to flip her. but if i'm not drawing any creatures, i'd love to make some tokens... Yup this right here. I need those tokens because I don't have a werewolf! If you combine Ulrich and Geier Reach Bandit, you don't need additional tokens. That's why I was wondering why you would flip Arlinn. The first two abilities are so useful that flipping her would remove your utility.