Suggestions for new event formats
dsds
Posts: 526
We've gotten 3 on 1 fights. How about 4 on 2 fights? This could be like a new pve. So maybe two bosses to fight but we could use 4 characters. Rulk with switch, im40, and flaptain! Flatain uses the red, Im40 uses the blue, Rulk uses the green, flaptain's blue reduces countdown tiles for IM40 and switch. So many new strategies you could come up with using 4 characters instead of 3!
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Comments
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The recent discussions about rebalancing characters gave me a seed of an idea. When players talk about which characters are better than others, it's almost always because certain characters can deal more damage, or accelerate AP to give other characters the ability to deal more damage. That makes sense, since the goal is always to wipe out the enemy team. But what if pure damage wasn't the goal?
What if there was a more Simulator-y Simulator mode that pitted players against a variety of characters (fewer Dark Avengers, thank you), but the goal wasn't to wipe out the other team, but to make use of more specialized abilities? Say, have enemies stunned for a total of 50 turns? Or have at least 1500 of protect tiles on the board? Or heal over 5000 total damage? Or wipe out 100 enemy special tiles? Maybe the rewards can be given out based on how close you get to the goal.
I think those sorts of modes might provide for a wider variety of enemy teams, and be slightly more puzzle-y than the existing "defeat all enemies" modes (aside from some of the boss fights like Ultron or Kaecilius).0 -
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Sinister Six , Squadron Supreme , Serpent Society , Wrecking Crew...Hydra with the Red Skull!
Dark Avengers...enuff!
Too many evil doers not to take advantage of.0
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