Match-5 activated powers should be nerfed
DeNappa
Posts: 1,398 Chairperson of the Boards
There are some powers in the game that activate when you or the enemy team makes a match-5.
In my opinion, these powers should either have their effects reduced, or not activate at all when the match-5 is caused by skyfall.
There is no skill or effort involved in match-5ing that just fall from above after making a match; it's just pure RNG. That is bad design, even though it sometimes works out in your favor.
In my opinion, these powers should either have their effects reduced, or not activate at all when the match-5 is caused by skyfall.
There is no skill or effort involved in match-5ing that just fall from above after making a match; it's just pure RNG. That is bad design, even though it sometimes works out in your favor.
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Comments
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DeNappa wrote:There are some powers in the game that activate when you or the enemy team makes a match-5.
In my opinion, these powers should either have their effects reduced, or not activate at all when the match-5 is caused by skyfall.
There is no skill or effort involved in match-5ing that just fall from above after making a match; it's just pure RNG. That is bad design, even though it sometimes works out in your favor.
I have to disagree with you here. It's an entirely frustrating moment but the match five heroes are balanced with lower health generally with the exception being phoenix who is a five star and everyone knows that the power curve from five to everything else is crazy.
I love facing professor x or Jean Grey because they add a huge puzzle element. How often do you really run a foul of the enemy cascading into match 5 not too often and it happens just as much for the player.
Even if you don't have one of these characters that's a ton of ap to fire an ability immediately. The only thing I'd want with the way the tiles fall is a unique character that changes the way tiles fall for the duration of the match left right normal or up. It would really make things a little bit random and fun.0 -
Just to be clear, I'm not saying this should apply on normal cascades. I'm perfectly fine with a smart move that results in a match-5 down the line. I'm arguing that it would be restricted to cases involving tiles that are new on the board as a result of the match (or fired power).
So, for example, if you make a vertical match-4, and 5 tiles of the same color drop down from above, this is a situation where the nerf should be applied. If a match-5 is formed during Loki's 'Illusions', the nerf should not be applied (sure this is RNG too, but where and when to apply a power is a calculated move). Doom's technopatic strike causing match-5s in black are OK, but all consecutive matches in the resulting cascade that involve new tiles dropped from above are not.0
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