RNG sucks ... AGAIN

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Comments

  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    dsds wrote:
    The casino like RNG is what makes it attractive to the developers and players. If they had a guaranteed 5* every 8-9 covers, they would be giving out too much covers. It wouldn't be 15% anymore, it would be like 30%. This is because people can still get 5* at 3 covers and so there's no balancing the odds back to 15% mechanism.

    I guess you can make the cost of an LT more expensive and guaranteed a 5*. But then the casino nature of the game is gone.

    The reason why the casino nature of the game is so good for the developers is because newbies can potentially get the best characters in the game with very little effort like a lottery buy (albeit at the cost of some other poor sap who has a bad 5* streak). So it draws in new players and gives hope to players even though most of that hope is false hope.

    Also because RNG makes it hard to predict how much you need to spend, some people may just spend the maximum. You have to understand the behavior of big spenders. If someone bought the maximum amount of cp required from buy clubs. If the covers comes much earlier, they will still spend the hp, cp on something else, they will be less frugal spending the excess. Because in their mind, the max cover cost x amount of dollars, and if they have left over, it is a bonus and they will value it less and spend it less efficiently. And if the opposite happens and you get a bad streak and it costs you more than what you expected, some people will keep putting money in since they think the odds are in their favor since they lost so many times already. It's just like casino, people win money and they will take more risks because they didn't earn that money. And if they lose, they will double up to hope to win it back.

    I have to say that I completely disagree with your first statement icon_e_wink.gif

    First, I don't understand why you say that it would be 30%. If you give a token exactly every 8 pulls this is exactly 12.5%. EXACTLY. And it is the same for everyone so the average rate is of course 12.5%. I really don't understand this "This is because people can still get 5* at 3 covers" statement. The percentage is completely independent from the color of the cover and from if you are able to use it or not. So if they give a 5 every 8 pulls that is exactly 12.5%. Period. (And then which particular 5 and color are still RNG, so there is still a luck factor).

    Then you talk about new players. LTs ARE NOT FOR NEW PLAYERS. We are talking endgame here. New players can still get 4s and 3s from Heroic or Elite tokens. And you can win those 4s, etc. just by playing. I don't think veterans have false hopes that they are going to get 6+ streaks or something like that. It might happen, but we have been playing this game for a long time and we know luck almost always goes against us icon_razz.gif so we are happy when we get the advertised ratios. But to make things even better for new players you can do that the first LT that you open gives you a 5 (then another one at 9, 17, etc.)

    I also disagree with these Super whales spending the extra CPs in something else. This is a game of hoarders. They wait to spend it in new chars or to try to get all their 5s to 550, but they don't spend it in something else. This "Oh I got lucky, I champed this 5 with less CPs so now I will just spend the rest I have in something stupid" doesn't happen. In the end, there are not that many other places where to spend these CPs for super whales. But in general they get lucky sometimes and they get unlucky some other times, but on average super whales are probably on the 15%, because they spend so much (we are talking thousands of tokens) that they get really closer to the advertised 15%. So Super Whales will probably be the less affected by these change.

    This change is to make life better for mini whales and hardcore players, and these people are the ones that keep the game alive. This is the endgame, and it is not nice that it is just RNG. Even in games like Destiny where you could get the loot in the Raids just by RNG they changed it to improve your chances every time you played the raid and got nothing. Endgame should never be just RNG.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Polares wrote:
    his change is to make life better for mini whales and hardcore players, and these people are the ones that keep the game alive. This is the endgame, and it is not nice that it is just RNG. Even in games like Destiny where you could get the loot in the Raids just by RNG they changed it to improve your chances every time you played the raid and got nothing. Endgame should never be just RNG.
    Stop comparing this to regular games.
    F2P is a totally different business model.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Bowgentle wrote:
    Polares wrote:
    his change is to make life better for mini whales and hardcore players, and these people are the ones that keep the game alive. This is the endgame, and it is not nice that it is just RNG. Even in games like Destiny where you could get the loot in the Raids just by RNG they changed it to improve your chances every time you played the raid and got nothing. Endgame should never be just RNG.
    Stop comparing this to regular games.
    F2P is a totally different business model.

    Relax man, this was just an example!

    Now, having a fixed ratio for 5s doesn't affect AT ALL the nature of this game. It would still be an F2P.

    Even with a fixed ratio someone still needs 3250 CPs to champ someone like Strange (considering that CS exchanges 6th covers, and 1 5 every 10 pulls -> so 13 covers * 10 * 25 cost of one token = 3250 CPs).

    3250 CPs require around 24 Starks, so 2.400$ each member (in total for the whole alliance is 48.000$).

    Now, how is this not F2P ????????