Eldrich Moon (EMN), a set review.
yunnnn
Posts: 168 Tile Toppler
Summary
EMN in MtG:PQ is a 67 card expansion set with a focus on horror elements (Eldrazi) as well as subthemes of Werewolves, Vampires, and Zombies.
The cards are released on top of the existing SOI packs, effectively mixing the 2 sets together into a superset. Let's look at the cards by category and see how it all breaks down!
Rarity
Keywords
More keyword abilities make the game more interesting. Take a look at the spoiler yourself, and how many interesting keywords there are out of the 67 cards shown:
https://d3go.com/mtgpq-card-list-eldritch-moon/
Landfall: 1 card. Uhh... Landfall isn't even in the printed set. Are we on Zendikar?
Madness: 1 single Madness card. Thanks? We were really hoping for another black madness card for the **** events.
Menace: 1 card. This effect is bugged currently.
Delirium: 2 cards.
Meld: 3 cards. Meld is pretty terrible. By putting in a pittance of time into the design of these mechanics, it shows how little effort they're really putting in to make the game more interesting. viewtopic.php?f=31&t=54196
Transform: ~8. There are lots of transform cards (which is great), but this quote sums up the current design of most wolves: viewtopic.php?f=31&t=53960
Overall Comments
Power Creep:
The set is marred with power creeped cards:
Bugwatch:
The number of regressions and new bugs that occurred with the release of the new set is also disconcerting:
1. The previous Emrakul event had possibly the most number of repeated maintenances I've ever seen in a game. Players lost all their nodes for no reason, players got disconnected, players were shut out.
2. Some old bugs were fixed, but many remain. This game has almost a 1:1 of general threads to bug threads. In contrast, it's more than 3:1 on the MPQ forums.
3. More new bugs occurred with the release of the set. The game would crash in the background (runaway memory leak?), the support overlay bug viewtopic.php?f=31&t=54065, and various cards are still crashing the game.
Final Score:
Based on the reasons above, I can't give this set a good score. However, in order to prevent being silenced by the forum moderators, I've decided to use different scoring metrics:
Here are my final scores, based on the new scoring metrics :
Ability to copy/paste Magic's card art: 10/10
Spelling mistakes in the set: 9/10
The current year: 20/16
The stats of Emrakul: 13/13
Final score: 52 thumbs up!
Good job D3!
EMN in MtG:PQ is a 67 card expansion set with a focus on horror elements (Eldrazi) as well as subthemes of Werewolves, Vampires, and Zombies.
The cards are released on top of the existing SOI packs, effectively mixing the 2 sets together into a superset. Let's look at the cards by category and see how it all breaks down!
Rarity
- 12 Mythics (6 Exclusive). You already know my thoughts on the limited set of Mythics here: viewtopic.php?f=31&t=53876
- 24 Rares (7 Limited)
- 31 Uncommons
Keywords
More keyword abilities make the game more interesting. Take a look at the spoiler yourself, and how many interesting keywords there are out of the 67 cards shown:
https://d3go.com/mtgpq-card-list-eldritch-moon/
Landfall: 1 card. Uhh... Landfall isn't even in the printed set. Are we on Zendikar?
Madness: 1 single Madness card. Thanks? We were really hoping for another black madness card for the **** events.
Menace: 1 card. This effect is bugged currently.
Delirium: 2 cards.
Meld: 3 cards. Meld is pretty terrible. By putting in a pittance of time into the design of these mechanics, it shows how little effort they're really putting in to make the game more interesting. viewtopic.php?f=31&t=54196
Emerge: Who cares? This is infinitely worse than the corresponding MTG mechanic, especially when multiple tokens only count as 1 card.Meld is this expansion's devoid/delirium/awaken.
So yes, it's mainly there to be useless.
Transform: ~8. There are lots of transform cards (which is great), but this quote sums up the current design of most wolves: viewtopic.php?f=31&t=53960
Card TypesWerewolves are a particular favorite of mine, all that flipping over to and fro when really Gatstaf Arsonists could just have been a 4/3 Menace in the first place and nobody really cares whether or not Conduit of Storms destroys 1 or 2 gems.
- 55 Creatures
- 8 Spells
- 4 Supports
Overall Comments
Power Creep:
The set is marred with power creeped cards:
- 3 mana kill spells: Imprisoned on the Moon
- 7 mana 5/6: Sanctifier of Souls
- 9 mana 6/5 fliers: Docent of Perfection
Bugwatch:
The number of regressions and new bugs that occurred with the release of the new set is also disconcerting:
1. The previous Emrakul event had possibly the most number of repeated maintenances I've ever seen in a game. Players lost all their nodes for no reason, players got disconnected, players were shut out.
2. Some old bugs were fixed, but many remain. This game has almost a 1:1 of general threads to bug threads. In contrast, it's more than 3:1 on the MPQ forums.
3. More new bugs occurred with the release of the set. The game would crash in the background (runaway memory leak?), the support overlay bug viewtopic.php?f=31&t=54065, and various cards are still crashing the game.
Final Score:
Based on the reasons above, I can't give this set a good score. However, in order to prevent being silenced by the forum moderators, I've decided to use different scoring metrics:
Here are my final scores, based on the new scoring metrics :
Ability to copy/paste Magic's card art: 10/10
Spelling mistakes in the set: 9/10
The current year: 20/16
The stats of Emrakul: 13/13
Final score: 52 thumbs up!
Good job D3!
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