Simulator questions

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Comments

  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    IceIX wrote:
    Just to note, it's not that we're withholding information on how this works because we want to be all mysterious or anything. Although it is kind of cool watching you all work out systems. We're not giving out the info because it's constantly being revised so any information we give out would be invalidated pretty quickly.

    I would take that quickly invalidated info any day of the week. icon_e_wink.gif
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    kermitk50 wrote:
    If you arent against sharing the info as a policy then, at least giving us the "current as of today" info once a week (or at the start of an event), or even just giving us a simple one-time-only info sharing on how it all works might help us with figuring out the current situation, from which we can adjust better when we notice changes. You could, for example, give the info with a big disclaimer "THIS IS VALID AS OF RIGHT NOW, WILL CHANGE, AND PROBABLY HAS BY THE TIME YOU READ IT".

    Never forget: demiurge received enough Customer Service complaints about cheaty AI, because people couldn't work out that goons generate AP, that they legitimately thought a giant banner across the middle of the screen every turn was an appropriate solution. (It was a bad idea, but you can't blame the devs for the behaviour of the Lowest Common Denominator.)