Poll: Hypothetical Regarding Purchasable Cards
Tilikum
Posts: 159
After taking that survey, I think stuff like this helps the Devs make decisions. So...
Let's say Kaladesh comes out and they make the Origins set available for purchase for the normal exorbitant D3 prices:
You can still buy Origins boosters with atrocious drop rates with crystals, but now there's a little purchase button by the cards when you browse your collection. How would this affect the game and more importantly, your wallet?
Edit: Sorry to keep changing this. This is hard lol
Let's say Kaladesh comes out and they make the Origins set available for purchase for the normal exorbitant D3 prices:
octal9 wrote:Exclusives aren't just a card, though. They come with 200 crystals, a fat pack (equivalent: 200 crystals), and 10000 runes. Ignoring the runes, we get the equivalent of 400 crystals when purchasing an exclusive. One can argue that whales value the fat pack less (because dupe rate), but a baseline must be established somewhere.
In the best case scenario (using 100 crystals = $5, which is probably the equivalence D3 uses), the mythic itself costs $5. In the worst case scenario (3000 crystals = $100, or 100 crystals = $3.33, which is the equivalence whales use), the mythic is $16.67.
The value depends on how you view crystal's equivalent in USD.
$17 is a lot for a single card but the rates you've proposed there are well beyond even the curves already set in precedent.
You can still buy Origins boosters with atrocious drop rates with crystals, but now there's a little purchase button by the cards when you browse your collection. How would this affect the game and more importantly, your wallet?
Edit: Sorry to keep changing this. This is hard lol
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Comments
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My vote is 'no change' only because of the prices. But I understand it. Can't have everybody have all the cards.0
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Was the second vote supposed to imply anything? I'm reading it two ways: won't affecting anything (and continue to spend how I normally spend) or won't affect anything (and continue to not spend).
Personally, I've decided to stop investing in the game until the devs make the game feel like it isn't in beta stages.0 -
origin mythic shouldn't cost more than $5 each0
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Tilikum wrote:$35 for a mythic
In the best case scenario (using 100 crystals = $5, which is probably the equivalence D3 uses), the mythic itself costs $5. In the worst case scenario (3000 crystals = $100, or 100 crystals = $3.33, which is the equivalence whales use), the mythic is $16.67.
The value depends on how you view crystal's equivalent in USD.
$17 is a lot for a single card but the rates you've proposed there are well beyond even the curves already set in precedent.0 -
octal9 wrote:Tilikum wrote:$35 for a mythic
In the best case scenario (using 100 crystals = $5, which is probably the equivalence D3 uses), the mythic itself costs $5. In the worst case scenario (3000 crystals = $100, or 100 crystals = $3.33, which is the equivalence whales use), the mythic is $16.67.
The value depends on how you view crystal's equivalent in USD.
$17 is a lot for a single card but the rates you've proposed there are well beyond even the curves already set in precedent.0 -
I would imagine the game would be much less fun if I resolved myself to keep playing this game for free but was competing primarily against those who bought a collection. I'd probably stop playing, in fact.
Card balance is such a low priority that they're using rarity as a balancing factor, similar to how things were in paper MTG in alpha/beta. If everyone had those cards, the game would be ruined; they are degenerate.
Several problem children from each set would ruin the game were they to work their ways into every collection. I for one just sigh deeply whenever I get mirrorpool played against me, for starters. TSN, Hixus and Exert Influence would also be top of that list.0 -
jackvett wrote:I would imagine the game would be much less fun if I resolved myself to keep playing this game for free but was competing primarily against those who bought a collection. I'd probably stop playing, in fact.
Card balance is such a low priority that they're using rarity as a balancing factor, similar to how things were in paper MTG in alpha/beta. If everyone had those cards, the game would be ruined; they are degenerate.
Several problem children from each set would ruin the game were they to work their ways into every collection. I for one just sigh deeply whenever I get mirrorpool played against me, for starters. TSN, Hixus and Exert Influence would also be top of that list.0 -
jackvett wrote:I would imagine the game would be much less fun if I resolved myself to keep playing this game for free but was competing primarily against those who bought a collection. I'd probably stop playing, in fact.
Card balance is such a low priority that they're using rarity as a balancing factor, similar to how things were in paper MTG in alpha/beta. If everyone had those cards, the game would be ruined; they are degenerate.
Several problem children from each set would ruin the game were they to work their ways into every collection. I for one just sigh deeply whenever I get mirrorpool played against me, for starters. TSN, Hixus and Exert Influence would also be top of that list.
I'm surprised Mirrorpool is on that list. Most of the time, the AI casts it at the most inopportune time. Creature, Mirrorpool, Mirrorpool, for example.
But yes, Hixus and Exert top the list of "I'm glad not everyone has them, though I wish I did" cards.0 -
I'm fine with the idea of being able to buy OP cards. it help support the game. it gives a chance for those who prefer to invest their time with family, friends and profession to enjoy this game at a mythic level.
they well need to implement a system where it tracks your rarity collection if they do decide to make individual cards purchasable. so that players who prefer to spend their time instead of money can still enjoy the game. because it can easily be a ant vs boot situation. since color mastery don't help with that.
speaking of OP, Hixus is fragile with 1 shield. it can easily be destroyed with a single landfall if you cant find other white gems to match it. vs a red deck, Hixus isnt much of a problem with demolish. same goes for exert influence isn't that big of a problem when you have removals for half the cost of excert. in my case, I just kill the stolen creature and carry on.0 -
Hixus wouldn't be a problem if he was a creature, like he is in paper, if white and green had efficient artifact / enchantment removal, as they do in paper, if you could target the removal to Hixus an not some random clue token, and if Hixus cost 18 mana, which was his original cost in this game.
Agree about Mirrorpool, though. Most of the time it's reinforced 3 times, and then gets used to eke out an extra 1/1 token.0 -
Avacyn wrote:speaking of OP, Hixus is fragile with 1 shield. it can easily be destroyed with a single landfall if you cant find other white gems to match it. vs a red deck, Hixus isnt much of a problem with demolish. same goes for exert influence isn't that big of a problem when you have removals for half the cost of excert. in my case, I just kill the stolen creature and carry on.
This is the equivalent of "dies to removal", but with a lot more words.0 -
EDHdad wrote:Hixus wouldn't be a problem if he was a creature, like he is in paper, if white and green had efficient artifact / enchantment removal, as they do in paper, if you could target the removal to Hixus an not some random clue token, and if Hixus cost 18 mana, which was his original cost in this game.
And if he didn't get buried in a corner for the entire game, and often reinforced just when you think you might have a match or landfall that'll break it, and if decks that played him didn't frequently have multiple supports in play, meaning half the time your support removal spell takes out a Prairie Stream instead.0 -
Only if they were purchasable with game currencies. This game is too much p2w already anyway...0
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Maybe not all of them at once but something to get missing cards would be nice0
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The poll seems to give less evidence that purchasing specific mythics is a good idea however. Devs would probably see the third number as more significant. That is a large number that would quit if that plan was implemented. (although we are talking of a few dozen participants of thousands, in the forum which might not be representative of the general player base)0
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I wouldn't'want -every- rare/mythic to be purchasable since that would create quite some problems as outlined above.
What I would like is the option for a one time only purchase of a mythic of choice for each set (at the end of the sets rotation or something similar). It would allow all players to get that one card they are sorely missing, but would still require choice, and noone would have a complete set of everything.
It's'allready done with the starter kit and the planeswalkers which are also one time only purchases.0 -
andrewvanmarle wrote:I wouldn't'want -every- rare/mythic to be purchasable since that would create quite some problems as outlined above.
What I would like is the option for a one time only purchase of a mythic of choice for each set (at the end of the sets rotation or something similar). It would allow all players to get that one card they are sorely missing, but would still require choice, and noone would have a complete set of everything.
It's'allready done with the starter kit and the planeswalkers which are also one time only purchases.0 -
hmm, this is interesting. However it does pose a problem as most of the player base spends no money at all. I think that is not good, if a game takes up some of your time daily for a year now it like this one then it definately deserves to have some money spent on it. I immediately bought Olivia and spend some money every now and then, but am not a whale.
Problem with having an old set be completely purchasable is with the free players, and some players willing to just wait until they can purchase thus dropping the random pack sales greatly.
Now if the cards are up for purchase with crystals and not cash then it would be much better for the players since crystals can be earned or purchased. However the game balance would be damaged by this...
Solution: have it so a new reward for a 'purchase token' becomes earnable which is a voucher to be able to purchase any card from a specific set. 1 year after release of a set the ability to get these tokens in very limited quantites becomes availabe, so I suggest that Origins tokens will become available at a max of one per tier (bronze=1, silver=2, gold=3, platinum=4) total and earned as event rewards or purchaseable themselves. I stand by my pricing suggestion from an earlier thread viewtopic.php?f=36&t=496590 -
glggwp wrote:andrewvanmarle wrote:I wouldn't'want -every- rare/mythic to be purchasable since that would create quite some problems as outlined above.
What I would like is the option for a one time only purchase of a mythic of choice for each set (at the end of the sets rotation or something similar). It would allow all players to get that one card they are sorely missing, but would still require choice, and noone would have a complete set of everything.
It's'allready done with the starter kit and the planeswalkers which are also one time only purchases.
Yes they are, once bought they disappear from the vault. Same with the starterpack0
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