Suggesting a rework for Kaecilius

alphabeta
alphabeta Posts: 469 Mover and Shaker
edited November 2016 in MPQ General Discussion
I posted something like this in the event announcement thread but now we've had a chance to play Kaecilius my fears have been confirmed and the lessons of boss rush have well and truly not been learned.

I'm not going to complain (again) about it - I've got a suggestion for how the dynamic could be worked to make a fair but puzzling fight.

Kaecilius still can't take damage
Kaecilius can't do any match damage

He has some special tiles - sure someone who knows the lore better than I could suggest a name - these have to be matched in the same manner as his strike tiles are today to but they are produced by a passive purple on random colours each turn.

His black is (still) an instawin and he can make matches to gather AP as per the current dynamic.

We can therefore bring specialists for the puzzle challenge which would be fantastic without the certain knowledge that with 5* scaling they'll die before he even produces strike tiles - and we can't just match his tiles away we have to worry about him matching black - make his passive that if he matches one of his own tiles he gets some black AP.

You guys really need to get a handle on this 5* scaling - boss rush was an abomination and while the rest of strange sights is good this boss fail leaves a very bitter taste.