Color Mastery
qwweetrtr
Posts: 101 Tile Toppler
How it is now is great. It is. At the same time though I suggest something to entice even more to get to. I know of people who are trying to stay in the tier they are in because even though going up means better rewards, that also means they might lose more because of it being harder. Since the rewards isn't substantially better (from bronze to silver, from silver to gold, from gold to plat I mean. From silver to Plat yes it's oh so much more so I know people who just go to gold and that's it.) they are staying where they are.
I propose a permanent reward something like:
get to silver with all 5 colors get a free deck slot.
get to gold with all 5 colors unlock the chance to get more deck slots for gold (or the first one for runes and then other for gold/real money)
get to Platinum with any color get a permanent +1 color matching bonus to that color for all PWs.
Then if you do Crystal or whatever other tier just increase the plus to that color.
I propose a permanent reward something like:
get to silver with all 5 colors get a free deck slot.
get to gold with all 5 colors unlock the chance to get more deck slots for gold (or the first one for runes and then other for gold/real money)
get to Platinum with any color get a permanent +1 color matching bonus to that color for all PWs.
Then if you do Crystal or whatever other tier just increase the plus to that color.
0
Comments
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There's too many people in platinum with terrible decks as it is. I suspect these people just saw it as a goal to aim for and not think of the gameplay consequences? If anything, gaps should be wider imo. Or linked to more than "how many times can i play this terrible card in my good deck"0
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I was about to post a topic about that so I add my thoughts there.
Part of the problem, for what I know is the higher the tier is, the more people are in. Illustration with the event ranking in my coalition:
Bronze member, 142 points rank 71
Silver member, 155 points rank 210
Gold member, 203 points rank 314
Permanent rewards are a good idea but if everyone have them in a tier, it won't really change things. I think the competition and progression rewards should be increased for silver, and more for gold, and more for platinum.
Another part of the problem from my point of view is that tiers are only based on color mastery... Meaning you can stay in bronze or silver by playing only a little number of mythics and rare you have paid of (full mythics decks in bronze or silver are nonsense...) But for the average player, it means if you play too many cards, you automatically change for higher tier.
So, what about adding new requirements to change tier such as percentage of win, or ranking in the events ? With that system, you change tier only when you actually win more, not theoretically because you have played many different cards. And the color mastery stay, partially, to be sure that new players don't climb tiers too fast.0 -
Coming from a sr software engineer: Here is the easiest, trivial, no-nonsense way to solve this problem.
[list=3][*]You get mastery points like you normally do.[/*]
[*]When you hit the cap, you stay at max points. You do not tier up. A shiny button shows up.[/*]
[*]Push the button and you go to the next tier. This is irreversible.[/*][/list]
The real (and only) problem is that players are unwillingly pushed into a higher bracket against their will.
(Also, make the wood tier automatically promote you to silver after 2 weeks of playing, so there is no sandbagging against beginners.)
If this change results in lots of players sandbagging in Silver, simply change the event rewards to make Plat and Gold more enticing.
I posted way too many of these real solutions to dumb problems; I half-expect a job offer from Hibernum soon enough.0
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