Season's Past
shteev
Posts: 2,031 Chairperson of the Boards
Right, come on, this is getting beyond a joke. Season's Past is my best green card, and y'all keep running events where I have to play werewolves, and Season's Past has been crashing with Transform cards since time immemorial.
I've thought of an easy fix for the problem, tho: Just go through everyone's collection manually, and disable their best green card. That would put us all back on a level playing field. I'll even volunteer to help... if you give me access to all of YouHave1Job's accounts, I'll take care of those for you.
I've thought of an easy fix for the problem, tho: Just go through everyone's collection manually, and disable their best green card. That would put us all back on a level playing field. I'll even volunteer to help... if you give me access to all of YouHave1Job's accounts, I'll take care of those for you.
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Comments
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I'll add some sugar to it too....pleaaaaase?
and while we're'at it can we change the order of the card back? The idea of season's'past is that you actually -play- the returned cards (iow the past season)
Thank you!0 -
I posted this when 1.7.1 came out viewtopic.php?f=32&t=536190
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Tell you what, you don't even have to disable everyone's best card; just add a random bug to it so that it crashes every so often. Make it a bug that seems like it's predictable, to encourage players to play with their good cards longer than they ought to, but then out of the blue does sometime crazily unexpected, destroying all of their hypotheses and leaves them weeping in the dirt.0
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What happens when you take out our best cards and we still beat you?0
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shteev wrote:Tell you what, you don't even have to disable everyone's best card; just add a random bug to it so that it crashes every so often. Make it a bug that seems like it's predictable, to encourage players to play with their good cards longer than they ought to, but then out of the blue does sometime crazily unexpected, destroying all of their hypotheses and leaves them weeping in the dirt.0
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andrewvanmarle wrote:I'll add some sugar to it too....pleaaaaase?
and while we're'at it can we change the order of the card back? The idea of season's'past is that you actually -play- the returned cards (iow the past season)
Thank you!
This.
It should not be called seasons past anymore. It should be called seasons current. And Its gem conversion ratio is even less than that of a common now. Natural connection converts 3 gems for 3 mana. This converts 15 for 20. I mean you still end up getting a good chunk of mana but its no nissa's renewal.0 -
khurram wrote:andrewvanmarle wrote:I'll add some sugar to it too....pleaaaaase?
and while we're'at it can we change the order of the card back? The idea of season's'past is that you actually -play- the returned cards (iow the past season)
Thank you!
This.
It should not be called seasons past anymore. It should be called seasons current. And Its gem conversion ratio is even less than that of a common now. Natural connection converts 3 gems for 3 mana. This converts 15 for 20. I mean you still end up getting a good chunk of mana but its no nissa's renewal.
That's a little disingenuous. Would you rather pay 1 mana for 2 gems or 30 mana for 25?0 -
khurram wrote:Ohboy wrote:
That's a little disingenuous. Would you rather pay 1 mana for 2 gems or 30 mana for 25?
I would rather pay 16 mana for 15 gems like it originally did. Or i would pay 20 mana for 20 gems.
Of course you prefer cheaper cards. That wasn't my question.
My point was that efficiency scales up when it comes to gems. An increase of 20 to 25 gems is not the same as 1 to 6.0 -
Seasons Past is still (one of) the best green cards. Card advantage and mana producer as one. Why don't you just enjoy having it in your collection?0
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Maveric78f wrote:Seasons Past is still (one of) the best green cards. Card advantage and mana producer as one. Why don't you just enjoy having it in your collection?
It and prism array and you can just tra la la through most games. Worst part is having to keep track of what card you're discarding to sphinx's tutelage0 -
Ohboy wrote:khurram wrote:Ohboy wrote:
That's a little disingenuous. Would you rather pay 1 mana for 2 gems or 30 mana for 25?
I would rather pay 16 mana for 15 gems like it originally did. Or i would pay 20 mana for 20 gems.
Of course you prefer cheaper cards. That wasn't my question.
My point was that efficiency scales up when it comes to gems. An increase of 20 to 25 gems is not the same as 1 to 6.
Efficiency does increase and SP is still good. It just feels like a poor man's Nissa's renewal. Both mythics --- same cost. One creates more gems hence more mana and lets you heal a significant chunk of health as well as letting you cast your entire hand, possibly. The other also creates almost the same level of cascade but does not fill up the cards that it returns anymore. So its essentially just ramp while NR is (better) ramp and heal with same cost.
As for the efficiency increase.. They have kept the number of gems converted the same as the mana cost of the spells. Like AA, natural connection and NR.... why decrease it for SP0 -
khurram wrote:Ohboy wrote:khurram wrote:Ohboy wrote:
That's a little disingenuous. Would you rather pay 1 mana for 2 gems or 30 mana for 25?
I would rather pay 16 mana for 15 gems like it originally did. Or i would pay 20 mana for 20 gems.
Of course you prefer cheaper cards. That wasn't my question.
My point was that efficiency scales up when it comes to gems. An increase of 20 to 25 gems is not the same as 1 to 6.
Efficiency does increase and SP is still good. It just feels like a poor man's Nissa's renewal. Both mythics --- same cost. One creates more gems hence more mana and lets you heal a significant chunk of health as well as letting you cast your entire hand, possibly. The other also creates almost the same level of cascade but does not fill up the cards that it returns anymore. So its essentially just ramp while NR is (better) ramp and heal with same cost.
As for the efficiency increase.. They have kept the number of gems converted the same as the mana cost of the spells. Like AA, natural connection and NR.... why decrease it for SP
Nissa renewal is really just too good. I would be happy if they raised the cost of it too. It's currently too cheap.0 -
Shh shteev this post's sounds dangerously close to criticism of the game. As I have recently learned from questioning the mtg card #&%$#+@?+& (word removed to avoid direct criticism) in a post which was removed for having the hubris to question the forum god's. (Oh please forum god's do not smite me I swear I am but a humble peasant and I pale in the glow of your supreme greatness) you may wish to make a further comment retracting any possible perceived criticism before you too are cast upon the altar of sacrifice. The almighty fowl spoke onto me and his wrath was terrible to behold. What would we possibly do with our insignificant lives if we couldn't make forum comments.
Oh and I totally agree seasons past is a great card that should be fixed (when you have time of course oh mighty fowl above)
Houdin0 -
Houdin wrote:Shh shteev this post's sounds dangerously close to criticism of the game. As I have recently learned from questioning the mtg card #&%$#+@?+& (word removed to avoid direct criticism) in a post which was removed for having the hubris to question the forum god's. (Oh please forum god's do not smite me I swear I am but a humble peasant and I pale in the glow of your supreme greatness) you may wish to make a further comment retracting any possible perceived criticism before you too are cast upon the altar of sacrifice. The almighty fowl spoke onto me and his wrath was terrible to behold. What would we possibly do with our insignificant lives if we couldn't make forum comments.
Oh and I totally agree seasons past is a great card that should be fixed (when you have time of course oh mighty fowl above)
Houdin0 -
Does Season's Past work with Transform cards in 1.7.2? Anyone tested it much?0
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I'm confused again. Is this fair?
So originally, everyone had an equal chance of randomly pulling Season's Past from their random boosters, and an equally random chance of the game crashing if they cast Season's Past with a werewolf in play, whilst being made to play with werewolves for the secondary objectives, and that, apparently, is 'fair'.
Whatever. Let's not get into that again.
But now we KNOW which players have Season's Past, and which don't. But yet again, we are being made to play with werewolves for the secondary objectives. So there's no random element now of which players are being selected for possible bugs... we know it's the SAME players who have Season's Past who will be targetted by the random bugs. Is that fair?0 -
Hiya! I hate to keep harping on about this, but it's quite important. It's not mentioned in the patch notes for 1.7.2 at all! Could you write 'attempted bug fix for Season's Past/Transform cards' if you're not sure you've fixed it? Just give us any information at all on what might be causing the problem? Or even tell us that you haven't had time to fix anything to do with this bug in this update and it will be looked at later?
The thing is, I really can't tell exactly what's causing the problem. I can test it myself, but there's no way for me to prove that it's definitely fixed, is there? In one of the previous Emrakul's Corruption events, I'd tested Season's Past and it seemed ok, and even been told by my friends that it was OK, and it still crashed on me and cost me a game.0
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