DayvBang wrote: This is the only safe response to a crash, otherwise people could force-exit out of any unfavorable match. The developers should (and probably do) spend their time focusing on minimizing crashes so there are as few innocent players harmed by this behavior as possible.
darkmagearcanis wrote: While I do understand this logic that fact that a crash forces you to not just lose but takes the characters health and any boosts that you used is unacceptable. Especially when the boosts that you use now cost HP to get back.
DayvBang wrote: darkmagearcanis wrote: While I do understand this logic that fact that a crash forces you to not just lose but takes the characters health and any boosts that you used is unacceptable. Especially when the boosts that you use now cost HP to get back. If it did not use your boosts and health, but still counted as a loss, the problem would still exist. If you saw you were about to lose a fight, you could force-quit out of the game to preserve your boosts and health packs. There needs to be absolutely no benefit to the player in force-quitting the game, or otherwise forcing a crash, or people definitely will abuse it.http://en.wikipedia.org/wiki/Cheating_i ... connecting <-- MPQ is different because it's not a real-time PvP game, but the effects are very similar.
darkmagearcanis wrote: Like I said before I understand the logic behind it. But I should not be penalized for the system crashing on its own. Especially If I just bought the HP boosts from which I bought the HP with my money to support the game. Also, by this logic it is being shown that it is ok for the developers to cheat any players out of money when they see fit by the occasional "oops a server went down accidentally".