Lets make an Event
Rogan_Josh
Posts: 140 Tile Toppler
So i've had a bit of a nag with both of D3's games i've played. They're too narrowly focused, especially on competitive play. I'd love to hop on once in a while just to mess about and not worry about scoring top all the time. Give me something to do when i don't have the time to complete.
So i want to hear what you guys would want in this game. (we'll take it as given that bug fixes and drop rates etc are top of your list so no need to go over that again. Also i've got nothing against ranked play, just don't have the time for it sometimes you know).
Drafting
Pay - 100 mana crystals.
Open 10 boosters and build a deck to make it through a 5-10 game gauntlet. You don't keep the cards to pulled but you keep the prizes at the end, more wins = better prizes (ideally prizes are worth 100+ crystals for one win, increasing from there)
Type 4
Both you and AI draw from the same deck. Cards are totally random and there is one instance of a every card in the deck. Emphasis is on PW choice and abilities. (don't really have a cost of prize structure in mind, just sounds super fun).
Swiss
Pay - 50 crystals
Bring your best deck, enter a bracket of 8 players. Play 4 games and scores are dictated by number of wins, loses, health remaining etc. An AI win with your deck counts towards you. players have 2 hours to complete their 4 games. (recognizing that there will be multiple players with the same score the prizes are tier dependent).
So what does everyone else want to see in this game?
So i want to hear what you guys would want in this game. (we'll take it as given that bug fixes and drop rates etc are top of your list so no need to go over that again. Also i've got nothing against ranked play, just don't have the time for it sometimes you know).
Drafting
Pay - 100 mana crystals.
Open 10 boosters and build a deck to make it through a 5-10 game gauntlet. You don't keep the cards to pulled but you keep the prizes at the end, more wins = better prizes (ideally prizes are worth 100+ crystals for one win, increasing from there)
Type 4
Both you and AI draw from the same deck. Cards are totally random and there is one instance of a every card in the deck. Emphasis is on PW choice and abilities. (don't really have a cost of prize structure in mind, just sounds super fun).
Swiss
Pay - 50 crystals
Bring your best deck, enter a bracket of 8 players. Play 4 games and scores are dictated by number of wins, loses, health remaining etc. An AI win with your deck counts towards you. players have 2 hours to complete their 4 games. (recognizing that there will be multiple players with the same score the prizes are tier dependent).
So what does everyone else want to see in this game?
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Comments
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Sounds like a fun idea, but it needs an alternative rune cost.
Forcing people to spend money to buy currency to buy in isn't a good idea in a freemium game.0 -
Ohboy wrote:BayTamago wrote:Sounds like a fun idea, but it needs an alternative rune cost.
Forcing people to spend money to buy currency to buy in isn't a good idea in a freemium game.
You can get crystals from events and quick battles. Even from daily rewards.
Right, you can, but in the long run, it's hard to get crystals from only free sources. Once you don't have story to run, if you don't have time for events, you'll be spending a couple months to get 100 crystals, let alone whatever else.
It takes too long to earn enough for a big box as it is.0 -
BayTamago wrote:Ohboy wrote:BayTamago wrote:Sounds like a fun idea, but it needs an alternative rune cost.
Forcing people to spend money to buy currency to buy in isn't a good idea in a freemium game.
You can get crystals from events and quick battles. Even from daily rewards.
Right, you can, but in the long run, it's hard to get crystals from only free sources. Once you don't have story to run, if you don't have time for events, you'll be spending a couple months to get 100 crystals, let alone whatever else.
It takes too long to earn enough for a big box as it is.
Hearthstone successfully applies this format for arena.
Although, I would prefer a real draft where everyone keeps their cards and contributes a couple of packs to participate.
Also, if you don't have time for events, I doubt you're the targeted demographic for more events.0 -
BayTamago wrote:Ohboy wrote:BayTamago wrote:Sounds like a fun idea, but it needs an alternative rune cost.
Forcing people to spend money to buy currency to buy in isn't a good idea in a freemium game.
You can get crystals from events and quick battles. Even from daily rewards.
Right, you can, but in the long run, it's hard to get crystals from only free sources. Once you don't have story to run, if you don't have time for events, you'll be spending a couple months to get 100 crystals, let alone whatever else.
It takes too long to earn enough for a big box as it is.
You can easiley get 1 big box a week fro events and QB.. hell last week i bought 2 just from those sources alone!0 -
Ohboy wrote:Hearthstone successfully applies this format for arena.
Although, I would prefer a real draft where everyone keeps their cards and contributes a couple of packs to participate.
Also, if you don't have time for events, I doubt you're the targeted demographic for more events.
Yep, guess where is got the idea from
A real draft would be great but i don't think it'll be implementable. Getting 8 people to play in real time? I don't think this game has what it takes to handle that. Still, would be nice though.
I have time sometimes, not all the time. Went down that dark mess of a route with MPQ, not doing it again.0 -
The draft idea has got me super excited. But maybe don't even have a buy in cost, just use boosters from the latest expansion or something. Draft be great to put everyone on an equal footing card-wise (planeswalkers aside) and players would really have to be creative and inventive in crafting their decks, not just relying on the same small set of powerful cards they use for everything.
I've also heard this mentioned a few times: pauper (only commons/uncommons allowed.) It would give newer players with smaller collections a chance to get the highest prizes which would go a long way to not locking them out as more cards are added and older players keep getting stronger and stronger.0 -
Pauper forst place gets 5 uncommon pack0
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jetnoctis wrote:The draft idea has got me super excited. But maybe don't even have a buy in cost, just use boosters from the latest expansion or something. Draft be great to put everyone on an equal footing card-wise (planeswalkers aside) and players would really have to be creative and inventive in crafting their decks, not just relying on the same small set of powerful cards they use for everything.
I've also heard this mentioned a few times: pauper (only commons/uncommons allowed.) It would give newer players with smaller collections a chance to get the highest prizes which would go a long way to not locking them out as more cards are added and older players keep getting stronger and stronger.
I totally forgot about pauper, super good idea. It'd give people the chance to use use cards that get overshadowed by rares/mythics so much. (Tightening Coils you beautiful beautiful beast).
The problem with using your own boosters for draft is that it'd cost about 500 crystals to enter, thats a pretty high cut off for new players and FTPers. My thinking was that you can just about get 100 crystals from completing the progression on an event, giving people a regular entry into the draft.0 -
Rogan Josh wrote:jetnoctis wrote:The draft idea has got me super excited. But maybe don't even have a buy in cost, just use boosters from the latest expansion or something. Draft be great to put everyone on an equal footing card-wise (planeswalkers aside) and players would really have to be creative and inventive in crafting their decks, not just relying on the same small set of powerful cards they use for everything.
I've also heard this mentioned a few times: pauper (only commons/uncommons allowed.) It would give newer players with smaller collections a chance to get the highest prizes which would go a long way to not locking them out as more cards are added and older players keep getting stronger and stronger.
I totally forgot about pauper, super good idea. It'd give people the chance to use use cards that get overshadowed by rares/mythics so much. (Tightening Coils you beautiful beautiful beast).
The problem with using your own boosters for draft is that it'd cost about 500 crystals to enter, thats a pretty high cut off for new players and FTPers. My thinking was that you can just about get 100 crystals from completing the progression on an event, giving people a regular entry into the draft.
Or buy in win boosters instead.
You can buy boosters with crystals or just save the ones from events.0 -
BayTamago wrote:Ohboy wrote:BayTamago wrote:Sounds like a fun idea, but it needs an alternative rune cost.
Forcing people to spend money to buy currency to buy in isn't a good idea in a freemium game.
You can get crystals from events and quick battles. Even from daily rewards.
Right, you can, but in the long run, it's hard to get crystals from only free sources. Once you don't have story to run, if you don't have time for events, you'll be spending a couple months to get 100 crystals, let alone whatever else.
It takes too long to earn enough for a big box as it is.0 -
Rogan Josh wrote:Drafting
Pay - 100 mana crystals.
Open 10 boosters and build a deck to make it through a 5-10 game gauntlet. You don't keep the cards to pulled but you keep the prizes at the end, more wins = better prizes (ideally prizes are worth 100+ crystals for one win, increasing from there)
The good thing about a draft/arena is, that you don't have to compede with other players. If you want to get a good reward from QBs, you have to spend a lot of time, which ends in simply grinding it down, because you drive the AI easily out with your deck. That isn't even challenging.
In case of an arena like in Hearthstone, you can play your own speed, plus you get rewards for a good deck or cardchoices (if they would make it more like Hearthstone, you could choose between two or three cards). As you always play with a fresh deck (if the app lets you choose between only two random plainswalkers at the beginning, each run will be different from the start, because more and more PWs entering the pool; you won't play the same PW twice that often), it would be way more long-term motivating.
That would make me playing the game 24/7.0 -
Just a correction: someone above said it would take "several months" to collect 100 crystals, "let alone whatever else".
One month of daily rewards gives 180 crystals. If you don't want to buy crystals, you can easily just log in every day for a minute. Within a month, you will have enough to do a 100 crystal payment plus almost enough extra for a second.0 -
Interesting suggestion, any alternative gameplay's worth a try.
Drafting : as someone else have suggested it I would prefer a "choice between 3" system. It's more in the spirit of drafting for me and could work even with the drop rate issue that exists.
Type 4 : If I understand correctly the purpose, rewarding the best playing competence regardless of the choice of cards in deck construction, I think it's more adapted for real PvP. But we could imagine an event where every player play from the same deck. And, for the rewards, we could imagine choosing one of the card you actually played, the rarity being limited by your rank.
Swiss : I would just avoid conditions like "life remaining" or "number of turns" : some good strategies in magic require to wait, and risk your lifepoints, thoose strategies should not be penalized.0
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