Graf Harvest

Gun Bunny
Gun Bunny Posts: 233 Tile Toppler
Something in the vein of Sigrda's permanent hexproof here, possibly the same cause/fix.

Graf harvest's first ability states "when this support is in play" which means to me it is a constant state-checking ability, and not a permanent one-time buff.

Well, was playing Kiora, and stole diregraf, and had a blisterpod and scion in play (giving me three creatures with defender) and my opponent's zombies still had unblockable, costing me an event match.

Comments

  • Avahad
    Avahad Posts: 296 Mover and Shaker
    Is it not only menace creatures that gets stopped by 2 or more defenders? I think unblockable is really unblockable......
  • gulgoth
    gulgoth Posts: 73
    The bug isn't with graf harvest. The bug is with the menace mechanic. Menace in this game is simply unblockable in its current state. I honestly don't think they bothered to code menace into the game. They probably simply copy pasted unblockable code into menace function to make it look like they added a mechanic. I have yet to see a single menace creature that can be blocked even if you have 3 defenders or 3 reach out.
  • Rogan_Josh
    Rogan_Josh Posts: 140 Tile Toppler
    i'e seen this happen to. Personally i think it's something to do with when Harvest gives unblockable.

    Also may be something to do with stealing opponents creatures as there are a few bugs revolving around ownership/controlling etc.
  • Happened to me just now. Had 2 defenders(Wild-Field Scarecrow and Epitaph Golem) and gave my third unit Reach(Unit: Conclave Naturalists, Spell: Mantle of Webs) and the enemy zombies were still unblockable.

    And none of them had Menace.
  • The effect Graf harvest gives is menace. That's the problem. It gives all your zombies menace. I don't really know why it actually says everything instead of stating zombies you control gain menace, but the bug isn't with graf harvest, but rather that menace is broken.