match damage, 4* vs 3*
Options

fun_and_gun
Posts: 120 Tile Toppler
I guess I never paid attention so I just assumed that 4* would tank their color over the 3* when sharing the same color. example: I used 275 4* cyclops and 188 3* hood.
cyclops
85
75
65
hood
81
72
63
is this supposed to be correct? this just seems odd to me.
cyclops



hood



is this supposed to be correct? this just seems odd to me.
0
Comments
-
fun and gun wrote:I guess I never paid attention so I just assumed that 4* would tank their color over the 3* when sharing the same color. example: I used 275 4* cyclops and 188 3* hood.
cyclops85
75
65
hood81
72
63
is this supposed to be correct? this just seems odd to me.
Yes, as Hood's primary strong color is yellow, it ends up higher than 4clops because his yellow is his second highest color. Additionally, 3*s and 4*s don't scale the same, so always double check tile strength to make sure you know who is tanking what.0 -
DuckyV wrote:Yes, as Hood's primary strong color is yellow, it ends up higher than 4clops because his yellow is his second highest color. Additionally, 3*s and 4*s don't scale the same, so always double check tile strength to make sure you know who is tanking what.
I really really really wish the character selection screen would who tanked what colors. That would make selecting teams so much easier and better. It's incredibly annoying to get into battle and realize you have the wrong character tanking a color and had you known before the battle started you would have chosen a different team.
KGB0 -
DuckyV wrote:fun and gun wrote:I guess I never paid attention so I just assumed that 4* would tank their color over the 3* when sharing the same color. example: I used 275 4* cyclops and 188 3* hood.
cyclops85
75
65
hood81
72
63
is this supposed to be correct? this just seems odd to me.
Yes, as Hood's primary strong color is yellow, it ends up higher than 4clops because his yellow is his second highest color. Additionally, 3*s and 4*s don't scale the same, so always double check tile strength to make sure you know who is tanking what.0 -
The answer is that, in order to nerf buffed 3*s when championing was first introduced (a thing that they never have acknowleged nor discussed), they flattened the match damage curve between levels 200 and 300 (roughly). That means that unbuffed 4* are caught on it as well, but once they go past 300 (or so, don't quote me on the actual number) thanks to buffs or champion levels, the curve becomes steep again.0
-
KGB wrote:I really really really wish the character selection screen would who tanked what colors. That would make selecting teams so much easier and better. It's incredibly annoying to get into battle and realize you have the wrong character tanking a color and had you known before the battle started you would have chosen a different team.
KGB0
Categories
- All Categories
- 45.2K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.5K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 6.3K MPQ Bugs and Technical Issues
- 13.9K Magic: The Gathering - Puzzle Quest
- 528 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 441 MtGPQ Deck Strategy & Planeswalker Discussion
- 306 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 390 Other Games
- 149 General Discussion
- 241 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements