match damage, 4* vs 3*
fun_and_gun
Posts: 120 Tile Toppler
I guess I never paid attention so I just assumed that 4* would tank their color over the 3* when sharing the same color. example: I used 275 4* cyclops and 188 3* hood.
cyclops 85 75 65
hood 81 72 63
is this supposed to be correct? this just seems odd to me.
cyclops 85 75 65
hood 81 72 63
is this supposed to be correct? this just seems odd to me.
0
Comments
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fun and gun wrote:I guess I never paid attention so I just assumed that 4* would tank their color over the 3* when sharing the same color. example: I used 275 4* cyclops and 188 3* hood.
cyclops 85 75 65
hood 81 72 63
is this supposed to be correct? this just seems odd to me.
Yes, as Hood's primary strong color is yellow, it ends up higher than 4clops because his yellow is his second highest color. Additionally, 3*s and 4*s don't scale the same, so always double check tile strength to make sure you know who is tanking what.0 -
DuckyV wrote:Yes, as Hood's primary strong color is yellow, it ends up higher than 4clops because his yellow is his second highest color. Additionally, 3*s and 4*s don't scale the same, so always double check tile strength to make sure you know who is tanking what.
I really really really wish the character selection screen would who tanked what colors. That would make selecting teams so much easier and better. It's incredibly annoying to get into battle and realize you have the wrong character tanking a color and had you known before the battle started you would have chosen a different team.
KGB0 -
DuckyV wrote:fun and gun wrote:I guess I never paid attention so I just assumed that 4* would tank their color over the 3* when sharing the same color. example: I used 275 4* cyclops and 188 3* hood.
cyclops 85 75 65
hood 81 72 63
is this supposed to be correct? this just seems odd to me.
Yes, as Hood's primary strong color is yellow, it ends up higher than 4clops because his yellow is his second highest color. Additionally, 3*s and 4*s don't scale the same, so always double check tile strength to make sure you know who is tanking what.0 -
The answer is that, in order to nerf buffed 3*s when championing was first introduced (a thing that they never have acknowleged nor discussed), they flattened the match damage curve between levels 200 and 300 (roughly). That means that unbuffed 4* are caught on it as well, but once they go past 300 (or so, don't quote me on the actual number) thanks to buffs or champion levels, the curve becomes steep again.0
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KGB wrote:I really really really wish the character selection screen would who tanked what colors. That would make selecting teams so much easier and better. It's incredibly annoying to get into battle and realize you have the wrong character tanking a color and had you known before the battle started you would have chosen a different team.
KGB
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