Make rewards less frustrating for players of all levels
madoddvibe
Posts: 18
So I don't know about everyone else, but I'm sick of spending hours playing events and Quick Battles only to get the 8th copy of some card that I already own (I'm looking at you, Behold the Beyond). It just makes me feel like I've wasted my time. And I've got runes coming out of all orifices so there's no value in converting dupes any more.
How about implementing a multi-choice system to help prevent this and allow players to fill in the gaps in their decks? E.g. randomly generate 2 or 3 possible reward cards, and allow them to choose one.
Honestly, I'd even be OK with the other choices being lower value (e.g. rares assuming my reward was a mythic) - I'd prefer a rare that I don't have over a dupe mythic.
It'd also help lower-level players become more competitive (thus reducing forum whinging) because even they'd be more likely to get useful cards instead of dupes.
People are only going to waste so many hours for nothing but a slap in the face before they start questioning whether or not their time is better spent elsewhere.
How about implementing a multi-choice system to help prevent this and allow players to fill in the gaps in their decks? E.g. randomly generate 2 or 3 possible reward cards, and allow them to choose one.
Honestly, I'd even be OK with the other choices being lower value (e.g. rares assuming my reward was a mythic) - I'd prefer a rare that I don't have over a dupe mythic.
It'd also help lower-level players become more competitive (thus reducing forum whinging) because even they'd be more likely to get useful cards instead of dupes.
People are only going to waste so many hours for nothing but a slap in the face before they start questioning whether or not their time is better spent elsewhere.
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