Pogo wrote: Release more new story events. See above. Every new character added should be required to have a tailored PVE story event to introduce them, not just a placement reward in a rerun event. If you can't hack together 8 nodes and some dialogue, you're releasing characters too frequently. More (short) prologue chapters to introduce more characters & provide practice, not just at the lowest levels. The chapters are short, but they're something. Rinse and repeat for each lower-tier character. Large new Prologue chapters could be repurposed as repeating PVE events. Alternatively, there could be the oft-requested section where any given character has a rental node with choosable power ranks, preferably against reasonably canonical opponents and presumably with no meaningful reward for winning. This would give players some firsthand experience to help inform their decision as to whether or not to sell off a semi-decent character for a completely unknown one sitting in the rewards queue.