Visual bugs with emerge cards
jackvett
Posts: 141 Tile Toppler
Using welcome to the fold on Emerge creatures (tested with lashweed lurker and elder deep fiend) seems to produce several interesting visual bugs (which don't crash the game, fortunately).
1. After player steals an emerge creature, creatures played in the "stolen" spot will be invisible, but do actually exist.
2. Invisible cards produce all the same animations that a normal card produces, and can be targetted by targetted spells/effects. Upon doing so, the card will turn totally black except during the AI's turn.
3. Attempting to steal this black card produces a third visual bug: the card operates as if it was on the correct side of the field, but visually remains on the opponent's side. I was not able to test if it added to the 3 creature stack limit.
Basically be wary of emerge cards; guessing the visual bugs aren't limited and if you're not paying attention during QB or the event or what have you, you could get burnt pretty badly.
1. After player steals an emerge creature, creatures played in the "stolen" spot will be invisible, but do actually exist.
2. Invisible cards produce all the same animations that a normal card produces, and can be targetted by targetted spells/effects. Upon doing so, the card will turn totally black except during the AI's turn.
3. Attempting to steal this black card produces a third visual bug: the card operates as if it was on the correct side of the field, but visually remains on the opponent's side. I was not able to test if it added to the 3 creature stack limit.
Basically be wary of emerge cards; guessing the visual bugs aren't limited and if you're not paying attention during QB or the event or what have you, you could get burnt pretty badly.
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