Order of operations is messed up, AGAIN?!?
TLCstormz
Posts: 1,668
What on earth keeps sending things in disarray?????
Does anyone have any clue, whatsoever?
Does anyone have any clue, whatsoever?
0
Comments
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TLCstormz wrote:What on earth keeps sending things in disarray?????
Does anyone have any clue, whatsoever?
Bad software architecture.
A solid transactional nature for the board operations; batching them and executing them atomically against one current board and game state, is simply missing.
Instead, everything uses a multi-pass left-to-right, top-to-bottom board scan, processing tiles as they are encountered. This is brittle and error-prone. Whenever powers are tweaked to change their effect and anytime the developers try to optimize the passes somehow, it always leads to something breaking simply due to the huge combinatorial explosion of possible edge cases that can occur when processing tile effects in-vivo.0 -
This ISN'T even getting fixed in the next patch.
Smh.0
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