Lilly 2.0
qwweetrtr
Posts: 101 Tile Toppler
Zombie theme
First power
Summon 1 (2,3,4) 1/1 zombies.
Second Power
Gives a support that gives Haste (Haste +1, Haste +1 death touch, Haste +1 death touch lifelink) to your zombies.
Third Power
Gives a support that gives when a zombie that you control dies it comes back to life with +1 (2, 3, 4) counters
Mana gains
+5 to black, +3 to green (or blue), 0 to green (or blue) and red, -1 to white.
What do yal think?
First power
Summon 1 (2,3,4) 1/1 zombies.
Second Power
Gives a support that gives Haste (Haste +1, Haste +1 death touch, Haste +1 death touch lifelink) to your zombies.
Third Power
Gives a support that gives when a zombie that you control dies it comes back to life with +1 (2, 3, 4) counters
Mana gains
+5 to black, +3 to green (or blue), 0 to green (or blue) and red, -1 to white.
What do yal think?
0
Comments
-
I think overall is overpowered.
Mana gain too good.
Overall skills too good.
Als first skill summoning 1/1 zombies does not make sense cause it would not stack with current zombie tokens(2/2)
So that skill should be half the amount of 2/2 zombies.
Also they usually try to implement based on paper card if it makes sense for this game.
So based on
We will have probably:
- first skill -X/-Y, hopefully until beginning of turn
- second skill probably redesigned cause recurring cards to hand is not that great in this game compares to paper magic.
Your suggestion does not fit much the theme.
I would go with "select target creature. If it dies this turn it returns to the battlefield and gets +X/+X.
Would pair well with sacrifice effects.
- third skill a support summoning zombie tokens.
Since the original card effect would feel too "complicated" probably they will make it a fixed 4 zombies each turn.
For mana gains I would go with +4, +2 +2, 0, 0
Yes, net sum gain is higher, actual performance would be lower.0 -
Ok, what about the first skill being either +1 (2, 3, 4) to all zombies in your hand or +2 (4, 6, 8) to the first zombie in your hand
Second skill getting rid of haste and instead add menace as the last add on
Third skill changing nothing other then re-word to non-token creatures.0
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