Lilly 2.0

qwweetrtr
qwweetrtr Posts: 101 Tile Toppler
Zombie theme


First power
Summon 1 (2,3,4) 1/1 zombies.

Second Power
Gives a support that gives Haste (Haste +1, Haste +1 death touch, Haste +1 death touch lifelink) to your zombies.

Third Power
Gives a support that gives when a zombie that you control dies it comes back to life with +1 (2, 3, 4) counters


Mana gains
+5 to black, +3 to green (or blue), 0 to green (or blue) and red, -1 to white.



What do yal think?

Comments

  • Morphis
    Morphis Posts: 975 Critical Contributor
    I think overall is overpowered.
    Mana gain too good.
    Overall skills too good.

    Als first skill summoning 1/1 zombies does not make sense cause it would not stack with current zombie tokens(2/2)
    So that skill should be half the amount of 2/2 zombies.

    Also they usually try to implement based on paper card if it makes sense for this game.

    So based on
    Image.ashx?multiverseid=414388&type=card
    We will have probably:
    - first skill -X/-Y, hopefully until beginning of turn

    - second skill probably redesigned cause recurring cards to hand is not that great in this game compares to paper magic.
    Your suggestion does not fit much the theme.
    I would go with "select target creature. If it dies this turn it returns to the battlefield and gets +X/+X.
    Would pair well with sacrifice effects.

    - third skill a support summoning zombie tokens.
    Since the original card effect would feel too "complicated" probably they will make it a fixed 4 zombies each turn.

    For mana gains I would go with +4, +2 +2, 0, 0
    Yes, net sum gain is higher, actual performance would be lower.
  • qwweetrtr
    qwweetrtr Posts: 101 Tile Toppler
    Ok, what about the first skill being either +1 (2, 3, 4) to all zombies in your hand or +2 (4, 6, 8) to the first zombie in your hand

    Second skill getting rid of haste and instead add menace as the last add on

    Third skill changing nothing other then re-word to non-token creatures.