MAKE PVE FAIR!!!
Has anyone ever felt so frustrated that a swirling abyss of aggression and dissatisfaction ,festering within the walls of your stomach, divulges the toddler tantrums you thought you left behind and fabricates a spoilage to your perfectly **** day? I never complain and I am not the tantrum type, but the default system that this game runs on makes me extremely annoyed. For instance, I entered the selected level during the PVE, The Simulator, and, while playing against the faulty, one sided enemy, they unleashed a seemingly unlimited supply of AP and their turns lasted unrealistically long and torturous minutes. The supposedly 'easy' level was the vessel of my defeat.Ok, maybe I'm being dramatic but I cannot be the only one who feels like this!?If I am going to put my time and energy into a build up of false hope and depleted fantasies, I want it to be good. So moral of the story: Make this game worth playing by sticking to the 'play fair' rules. That is the key to the lock of a perfectly amusing game.
Anywho, I hope you enjoyed reading my overly complicated outburst and if you got some smart, rude remark to slash at me, keep it in your head because I don't need to know about how ridiculous I sound... I have my mother for that.
Anywho, I hope you enjoyed reading my overly complicated outburst and if you got some smart, rude remark to slash at me, keep it in your head because I don't need to know about how ridiculous I sound... I have my mother for that.
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Comments
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I think a part of the frustration with some PvE simulator events is the weird synergy between playable characters and passive ones (Hammer, Mutant, Maggia, etc.). The passive characters get free ap each turn, which the active ones use, so you wind up with Thor using call of the storm every turn, even if he has matched no green.
I think it would be fine if all other things were equal and everyone was in the same boat. But the game doesn't do a good job communicating how the enemy gets this seemingly unlimited AP.
I honestly think the more unfair part is PvE scaling. If you are going to have players compete for rewards (which in itself seems weird for PvE) then at least be sure everyone fights the same mobs. Difficulty should not be a function of what time you started playing. As I see it, the matches only get harder. Players with three star rosters replay, so it goes up. But if someone sees it is deadly and they are outclassed, they don't bother and it never goes down. So if you start late, level one could be deadly, and you'll never stand a chance. Base PvE on the individual playing, or at least give everyone the same match.0 -
firethorne wrote:I think a part of the frustration with some PvE simulator events is the weird synergy between playable characters and passive ones (Hammer, Mutant, Maggia, etc.). The passive characters get free ap each turn, which the active ones use, so you wind up with Thor using call of the storm every turn, even if he has matched no green.
That's really the point, I think. It makes you adjust your strategy. In this case, wipe out Thor with a quickness. I enjoy the enemy synergy the devs set up for these events as it makes the game harder and more interesting. If it were easy, would you play it as much?0
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