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Geier Reach Bandit/Olivia interaction not working as expecte
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octal9
Posts:
593
Critical Contributor
October 2016
edited October 2016
in
MtGPQ Bugs & Technical Issues
Case:
The player's battlefield has two creatures on it: a
Vildin-Pack Alpha
(transformed
Geier Reach Bandit
) on the first slot, and an
Olivia, Mobilized for War
on the second slot.
The player charges a
Geier Reach Bandit
in hand and plays it (the "played card").
Expected result:
1) [Vildin-Pack Alpha effect] the played card gains +3/+3 & Haste and transforms,
2) [Olivia, Mobilized for War effect 1] the player discards a card, and
3) [Olivia, Mobilized for War effect 2] the played card gains +3/+3, Flying, Haste, and Lifelink.
Actual Result:
1) [Vildin-Pack Alpha effect] the played card gains +3/+3 & Haste and transforms, and
2) [Olivia, Mobilized for War effect part 1] the player discards a card, then
3) nothing.
A video has graciously been provided by nitymp:
https://www.youtube.com/watch?v=5n2-Gxg ... u.be&t=246
(if the link does not skip to the proper time, head to 4:07)
Speculation: watching the animation, it looks like Olivia's buff has a reference to an object that no longer exists.
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