Council of players
Punatulkku
Posts: 228
I suggest a bumber for D3 staff. You obviously intent a lot of good, but you dont have any realistic data or feedback. I recommend that you take 20-40 players that are active, and lisen their feedback. The sooner you accept that you need data from players to fix your constant issues the sooner you get to better more customer friendly path.
Many experienced player talked about incoming issues at this anniversary. And quite frankly we are again walking in a manure mine field.
I just ask one question. How far do you need to fall to open your eyes and spread wings? We are your wings D3, use us, lisen us.
Many experienced player talked about incoming issues at this anniversary. And quite frankly we are again walking in a manure mine field.
I just ask one question. How far do you need to fall to open your eyes and spread wings? We are your wings D3, use us, lisen us.
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Comments
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a manure mine field
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Punatulkku wrote:I suggest a bumber for D3 staff. You obviously intent a lot of good, but you dont have any realistic data or feedback. I recommend that you take 20-40 players that are active, and lisen their feedback.
I am pretty sure there's a secret player group of Whales that whisper into the devs' ear on what they want and don't want.0 -
Punisher5784 wrote:Punatulkku wrote:I suggest a bumber for D3 staff. You obviously intent a lot of good, but you dont have any realistic data or feedback. I recommend that you take 20-40 players that are active, and lisen their feedback.
I am pretty sure there's a secret player group of Whales that whisper into the devs' ear on what they want and don't want.
There's a not-so-secret group of whales that do have more direct contact with the dev team. But as far as I can tell, those whales are generally happy to discuss what they learn, and to relay player concerns to the devs.0 -
I have, I hope rather more politely than the op comes across to me here, made a similar suggestion in the past, including nominating specific people whom I thought represented a cross-section of roster strengths and play styles, and each of whom I thought had a particular expertise to offer. My proposed board was also smaller- maybe a half-dozen individuals.0
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