Six???

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Comments

  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Plastic wrote:
    shteev wrote:
    You're right. We should have faith in the dev team. They've never let us down before.

    Why complain now AND after the release? Leave the pitchforks for when something actually happens. icon_razz.gif

    Because it's there.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Pacone wrote:
    I get ohboy's point, many games have extra objectives/missions that are difficult to complete

    If only this were true. Completing secondary objectives invariably involves sitting around bored for ages with a handful of spells full of mana waiting for various win conditions to be fulfilled.

    The challenge, if there is any, is in building the deck in the first place, not in playing the game repeatedly with it. Lose less than X creatures? Try a creatureless Ob Nixilis deck which draws many cards and kills with it's ultimate. Kill X or more/less creatures? Your best bet here is probably a creatureless Ob Nixilis deck which draws many cards and kills with it's ultimate. Play X supports? Perhaps try a creatureless Ob Nixilis deck which draws many cards and kills with it's ultimate. Finish with more/less than X life? Might I suggest a creatureless Ob Nixilis deck which draws many cards and kills with it's ultimate?
  • Tilikum
    Tilikum Posts: 159
    I wish it was just "win the match with X spirit/whatever cards in your deck."
    That way people would actually want to build a real deck with the new cards instead of shoehorn them in.
    Maybe give cards a "criteria type."

    DrogskolCavalry.png NotForgotten.png VesselOfEphemera.png

    All "spirit" cards for example.