PVE/ Boss battle
Add boss battle at PVE events. Give him high stats so he cant be killed in single battle instead we will be able to attack him repeatedly after we unlock him. His health will stay the same after the fight, if you get him to 98662/100000 he will have 98662 at the start of the next fight. It doesn't have to be only boss, we can have couple fight before him that we need to push through in the same way.
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Comments
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Though the multiple-battle feature isn't included, some of the Prologue missions (which also appear in Heroic Mode) are effectively this -- a single enemy of relatively high level. Beating pre-nerf level 115 Ragnarok at the end of the Prologue was difficult.
Depending on how long you've been playing, you might know you used to get three goes at beating opponents in PvP, with their depleted hit points being carried over to the next battle if you lost. The current system's better for PvP, though, I think....0 -
Think they removed 3 attacks from pvp couple of days after I started playing Something like that but on much larger scale, battles that require you to use 15+, 20+ heroes to beat them not just attack 3 times and be done with it.0
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A no-brainer as an alliance feature. Tie his health to your alliance group and allow your members to collectively chip away at him. There could be a limit to the number of cracks each player gets, or a reward system that incentivizes a low number of tries.
A cool idea, though, (almost) regardless of implementation.0 -
This is also a great idea to introduce some characters, whose power level is far beyond the game's structure. With boss battles implemented, we could see Onslaught, Apocalypse, Galactus and other crazy powerful Marvel villains in MPQ, which I really hope for.0
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and a bagman standing behind each boss just to lock out use of spidey0
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This reminds me of the original Secret Wars, when the heroes were trying to figure out how they were going to defeat Galactus. She-hulk turns to Captain America and says, "Just say the word Cap, and I'll beat the **** out of his ankle."0
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Cryptobrancus wrote:and a bagman standing behind each boss just to lock out use of spidey
I was thinking about this this morning. If you had a big boss who wasn't going to be available as a character, you could give him a passive immunity to stunning or an ability that did something nasty to your whole team if you tried to stun him. Like, every time Galactus misses his turn he gathers his strength, regenerating a stupid number of hit points or pooping out a bunch of strike and/or protect tiles (or both).
Honestly, if they're too leery of modding Spiderman, they could put out a character with some sort of anti-stun passive that powers him up or damages your team whenever he is stunned. Or give him a passive partial stun immunity that grows with covers. Would be an interesting ability to stick on Juggernaut, for instance, or Blob, or that dude from the Hellfire Club who can control gravity.0 -
If alliances are included we could collect environmental tails that will transfer to next battle, environmental power cost would be bigger but do significant amount of damage or prevent boss from using powers for certain amount of turns or something like that. They can add more powers to the boss as time progresses or when he drops bellow certain amount of hp. They can then tie this to rewards, when you drop boss to 50% you get first reward, boss gets new power and next reward is unlocked at 40% alongside another new power...0
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Not a new idea, but good to see it brought up again.0
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