Sage of ancient lore: overtuned

andrewvanmarle
andrewvanmarle Posts: 978 Critical Contributor
With the new 1.7 patch the sage has been retuned, but a bit over tuned actually.

it's'now a 2/2 for 16 mana that returns 1 card when cast and will -only grow by +1/+1 if your hand isn't'full, and usually by only that amount per turn. (before it would draw 2 cards when transforming to werewolf)

Before the patch it was a cheap, quick grower, a bit too cheap and too quick, but now it is expensive and rather sluggish.

Suggestion: Tone down the manacost, 12 or proably 14 and have her draw atleast one card when transforming, preferably when transforming either way.

Comments

  • Corn_Noodles
    Corn_Noodles Posts: 477 Mover and Shaker
    I think a mana cost of 14 down from 16 would be a good change.
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    I'd'actually rather have the extra card draw when she flips....
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    I'd like to see it back to the original 12 mana cost as that's how much the mythic werewolf costs and that seems to be a reasonable cost for what the card now does. That and I'd like to see the transformed side have it's card text changed to reflect what it does now. It still says draw 2 cards when it transforms.
  • Avacyn
    Avacyn Posts: 89 Match Maker
    I don't agree with their card balancing methods.

    when they nerf something it never incremental... and always comes with a increase cost for all their nerfs.

    I felt the adjustments to season pass, harness the storm and sage was enough. they never needed to bump it cost up. mana was never the issue.
    people were complaining the loop effect they made and long animation it caused, not how reasonable it was to cast them. and for sage, she received positive feedback so why they felt the need to hit her as well baffles me.