New Mission Type

therightwaye
therightwaye Posts: 459 Mover and Shaker
I think there needs to be a bonus mission created that has high ISO awards. A wave type mission that costs health packs to entire. 10 health packs to enter, endless waves. The more waves you complete the more iso you are rewarded. Play until your team is defeated. This wouldn't be a daily. It's constant and an option to do when you have no other missions you want to compete in.

By costing 10 health packs you can play multiple times daily and could even purchase hpacks to play.

Comments

  • therightwaye
    therightwaye Posts: 459 Mover and Shaker
    the problem if you make it a daily is it becomes a must. The feel of Deadpool daily doesn't make it feel optional. This particular cost of hpacks gives you a sense that you play when you want. IMO.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    I like the idea of a nominally endless wave node, but running it on a daily basis would probably become incredibly monotonous. If its really *endless* someone with a strong roster could make this node pretty time consuming.

    That said having it be an event that only runs once a week (or on 'day 2' of each 5-day deadpool cycle) might be okay. Just don't assign it a point value, and it won't matter.

    Some things to think about:
    * The node would have to have a lot of rules to prevent it from becoming a truly 'endless' node though. If it scales slowly enough, IM40/IceMan/Peggy has enough time to get a head of steam rolling and it can become difficult for an enemy team to break in and do damage regardless of how high they scale.
    * The waves would almost need to have no cap on scaling - because you need to, eventually, have enemies that are reliably doing enough damage to overwhelm the healing factor, and boost of health providers. (Or have nodes specifically designed to overcome a Professor X who has had a protect tile hidden away in a corner for a dozen waves being buffed to infinity while invisible.)
    * goons are almost immediately disqualified from contention in the wave nodes, or their inclusion would need to be early/very limited.
    * boss waves with enemies that cannot be stunned seem to be almost mandatory.
    * some waves could have jarring transitions that need to be accounted for - like wave 25 is Galactus, but waves 18-24 were all tile-movers that didn't have a black active power anywhere on the enemy team.
    * rewards can be 'good' but almost can't be 'great' since this node has a lot of potential to be abused by degenerate combos. If there were to be a 'great' reward it would have to be on a fixed level, and not occurring on a fixed period. (like for node #10, but not "every 10th node.)

    So - something were:
    - every wave saw enemy level increase by +10, or +25
    - every 5th or 10th node had a 'boss' style element to it
    - prizes were like
    1 - 100 iso
    2 - 140 iso
    3 - 200 iso
    4 - 250 iso
    5 - elite token
    6 - 200 iso
    7 - 250 iso
    8 - 250 iso
    9 - 500 iso
    10 - heroic token
    then every wave after 10 was just 100 iso (which would be possible to abuse, but not substantially more lucrative than grinding pvp)
    the enemies could repeat - so nodes 11-20 look exactly like 1-10, just with enemies that are +100 (or + 250) levels stronger.