Good Westvale Abbey deck?
deepseadeath
Posts: 7
Hey guys, so I pulled Westvale Abbey tody and I want to make a deck around it, however without the ability to give it reach or vigilance as the creature just ignore it. I have all PW except Nahiri and Jace 2.0 and enough cards where it shouldn't be this hard to make a good deck. Thanks in advance!
0
Comments
-
Sarkhan seems like a good choice for an Abbey deck, if you ignore the fact his ult has better synergy with uber-powerful dragons. His first ability will help you get Westvale Abbey, and his second ability will help you kill your humans to bring out the demon prince.
Cards like Abbot of Keral Keep and Volcanic Rambler would be good, as they will help trigger the activate gems to make humans.
Cards like bone splinters and tormented thoughts would be good, as they allow you to quickly kill off your humans for good benefits.
I don't know what else you should put in the deck, but these are my first impressions on making an Abbey deck.0 -
On a side note you can also try to abuse abbey giving him defender vigilance or reach.
You will get a HUGE wall that will most likely transform after tanking for a while
0 -
Morphis wrote:On a side note you can also try to abuse abbey giving him defender vigilance or reach.
You will get a HUGE wall that will most likely transform after tanking for a while0 -
HomeRn wrote:Morphis wrote:On a side note you can also try to abuse abbey giving him defender vigilance or reach.
You will get a HUGE wall that will most likely transform after tanking for a while
It can still be the case but it should be written clearly like for thing in the ice.
Will try to test it personally.
Edit: confirmed being unable to block despite nothing stating it.
Probably abbey's already long description did not allow devs to write it down.0 -
Morphis wrote:HomeRn wrote:Morphis wrote:On a side note you can also try to abuse abbey giving him defender vigilance or reach.
You will get a HUGE wall that will most likely transform after tanking for a while
It can still be the case but it should be written clearly like for thing in the ice.
Will try to test it personally.
Edit: confirmed being unable to block despite nothing stating it.
Probably abbey's already long description did not allow devs to write it down.
Probably the best way to use Westvale Abbey is with Murder Investigation and the never-ending supply of 1/1 Human Soldier tokens (rather odd the card's text doesn't mention the fact that the tokens are indeed Human...).0 -
The card is disabled while in Abbey form, that's why it can't block. However, if you pump up his attack with Sorin's 3rd ability, when beserkers attack him, he will damage/kill them. Best bet is to either us haunted cloak to give blocking to a human, or use a cheap human blocker. Topan Freeblade, Nearheath Chaplain, Dauntless Cathar, etc.0
-
Westvale Abbey taking a creature slot really limits its use, unfortunately. A W/B Sorin sacrifice deck might work, but you would have to be careful about not sacrificing your Abbey by mistake.0
-
I pulled the abbey card out last week and have been playing around with a Sorin deck for it. This is what I put together and it wins most games and has a good chance to actually transform the abbey:
Creatures:
Sigarda, Heron's Grace (another human token generator)
Pious Evangel / Wayward Disciple (1st form returns life when you generate a token, 2nd form deals damage when you have a creature die)
Westvale Abbey / Ormendahl, Profane Prince
Spells:
Trangress the Mind (stall for time)
Anguished Unmaking
To the Slaughter
Descend upon the Sinful / Grasp of Desolation
Altar's Reap / Bone Splinters (useful ways to sacrifice humans to the Abbey)
Supports:
Tamiyo's Journal
Sword of the Animist (break more gems = get more human tokens)
This was my standard Sorin deck with the Abbey just thrown in, it wins by using the Abbey maybe 1 in 4 games.0 -
It took a number of losses to tune each deck to use the abbey successfully for me. sorin and nahiri are best suited I think. With nahiri I've done best with:
creatures
westvale abbey
lone rider*
paranoid parish blade*
serene steward*
spells
fiery conclusion
furious reprisal*
devils playground**
haunted cloak
supports
murder investigation
tamiyo's journal***
So, we know decks can "clump" and you may never get the abbey, so you want your 3 humans to be competent. I know use aviary mechanic and visionary augmentor instead of steward and parish. fiery conclusion/devils lets you police the opponents attackers while still working on the abbey. Same goes for reprisal, or use it to knock off a token and hit the abbey for 2.The cloak, and putting vigilance on a stout enemy creature also helps keep the human blood flowing best for me. if you get the abbey, you obviously wont be using stoneforge, and will likely have taken fair amounts of dmg, so the turn it flips, harbinger, and you usually will win as well. Uncaged fury can insure this if you opt it instead of another spell. What do y'all think?0 -
I recently got the card and without blocking its a waste of a slot.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements