Scaling is fine, but please, keep some progression

The first node being the same level as the last node is **** stupid.

I'm not even able to kill the second node with daken and the forced daredevil because everything's 230, but I can kill every other nodes rather easily, which are just the same level but give way more points. The maximum levels mobs can be in a node should be limited to a certain number depending on how far the node is in the map, in order to keep some progression.

A first node that gives very little points being as hard as a last node that gives a lot of points has no place to be. Put this on your high priority fix list. Tinykitty.

Comments

  • KaioShinDE
    KaioShinDE Posts: 265 Mover and Shaker
    Absolutely.
  • At least in this first set I got the feeling the last node is supposed to be an easy reward for slogging through the Daredevil required mission.

    In the last simulator the node with the big iso reward is rarely the hardest one. They might feature some unusual combination of enemies but it's usually still easier than a node earlier that features either Magneto classic, Spiderman of any kind, or The Hood, or some combination of the above.