PVE Heroic: Juggernaut (2016-09-26 to 2016-09-29)

2

Comments

  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Three-star players can get a similar experience by playing Patch and/or Grocket.
    I have to admit that the Heroic redesign hit the two-star players pretty hard though.
  • Mechahamster
    Mechahamster Posts: 237 Tile Toppler
    Quebbster wrote:
    Three-star players can get a similar experience by playing Patch and/or Grocket.
    I have to admit that the Heroic redesign hit the two-star players pretty hard though.

    Being reliant on Patch is a bit of a double edged sword if you can't pair him with his usual enemy strike tile negating partners. Sure you'll win but you'll also need 2 health packs for his non regenerating teammates after every fight.

    Same goes for Mohawk Storm so far. Yay for stronger hailstorms. Nay for every fight being against Doc Ock meaning you can't actually use it icon_cry.gif
  • DTStump
    DTStump Posts: 273 Mover and Shaker
    Sub 2 reinforcements:
    star.pngstar.pngstar.pngicon_captainamerica.png
    star.pngstar.pngicon_caroldanvers.png
    star.pngicon_hawkeye.png
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    Quebbster wrote:
    Three-star players can get a similar experience by playing Patch and/or Grocket.
    I have to admit that the Heroic redesign hit the two-star players pretty hard though.

    Being reliant on Patch is a bit of a double edged sword if you can't pair him with his usual enemy strike tile negating partners. Sure you'll win but you'll also need 2 health packs for his non regenerating teammates after every fight.

    Same goes for Mohawk Storm so far. Yay for stronger hailstorms. Nay for every fight being against Doc Ock meaning you can't actually use it icon_cry.gif

    Ant-Man and Moonstone are passable strike tile negating partners, or at least much better than you typically can expect from a heroic event.
  • kobu
    kobu Posts: 165 Tile Toppler
    The Muscle on the 3rd node, sub 1 is makes that node the hardest of the lot further bolstering my contention that they are completely out of depth enemies. How I loathe those guys. I guess that's why movie Quicksilver died to bullets. They had two Strike tiles behind them. RIP, Pietro.

    icon_quicksilver.pngenemystrike.pngenemystrike.pngicon_rolleyes.gif
  • StevO-J
    StevO-J Posts: 752 Critical Contributor
    So a retreat in a Heroic is still -33% health? Did I miss the memo about that one or what? icon_e_sad.gif
  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards
    StevO-J wrote:
    So a retreat in a Heroic is still -33% health? Did I miss the memo about that one or what? icon_e_sad.gif

    wait, what? I haven't retreated yet. Will give that a try when I play a bit later.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    StevO-J wrote:
    So a retreat in a Heroic is still -33% health? Did I miss the memo about that one or what? icon_e_sad.gif
    Sounds like an issue Worth opening a CS ticket about.
  • CT1888
    CT1888 Posts: 1,201 Chairperson of the Boards
    Having a lot of fun (and success) with Antman, Patch and Iron Fist (all champed). Takes a wee bit to get going, but after launching Berserker Rage and Small Time Crooks, the game tends to end quickly.
  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards
    Quebbster wrote:
    StevO-J wrote:
    So a retreat in a Heroic is still -33% health? Did I miss the memo about that one or what? icon_e_sad.gif
    Sounds like an issue Worth opening a CS ticket about.

    aesthetocyst reported it in the Bugs forum. Maybe will get some traction there.
  • MadScientist
    MadScientist Posts: 317 Mover and Shaker
    Day 3 Reinforcements:

    star.pngstar.pngstar.pngicon_scarletwitch.png
    star.pngstar.pngicon_thor.png
    star.pngicon_spiderman.png
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Quebbster wrote:
    StevO-J wrote:
    So a retreat in a Heroic is still -33% health? Did I miss the memo about that one or what? icon_e_sad.gif
    Sounds like an issue Worth opening a CS ticket about.

    aesthetocyst reported it in the Bugs forum. Maybe will get some traction there.
    The more reports the better IMO, as long as they come from different people. One person spamming reports is a bad idea though.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    WEBGAS wrote:
    Polares wrote:
    fmftint wrote:
    Progression bar raised 16%!
    43,000 to 50,000

    I don't understand this, specially in this PvE where we don't have the CP in two different progression rewards and the extra 4. People usually hates Heroics, and Devs make progression much harder, why??????? There is no reason at all for this big raise, 16% is A LOT. We will probably need close to 5 clears to get it...

    Not helping Devs, not helping!

    Because they want to know if we are fool enough to play, even with shorter rewards and increased odds! icon_mad.gif

    But with Shield levels I find myself always completing the node 6-times just to gain the experience points so I can level up no matter the event (although this event is ridiculously difficult). This will always reach full progression and then some.
  • Smudge
    Smudge Posts: 562 Critical Contributor
    Is it just me or is the scaling completely out of whack on this Heroic, too? The trivial nodes in particular are not so trivial now. I wasn't paying attention in sub 1, but when I started playing sub 2 today, I noticed it.

    I mean I understand limited roster is supposedly going to lead to different scaling, but in sub 2, here is what I am seeing (some of these are guesstimates, but they are still fairly accurate since I am used to seeing these numbers)...

    Trivial nodes:
    1: Normal start ~lvl 14, normal finish ~35 after 4 clears. This time, started ~level 35, finished level 70.
    2: Normal start ~lvl 20, normal finish ~45-50 after 4 clears. This time, finished level 89.
    3: Normal start ~lvl 35, normal finish ~70 after 4. This time, finished 141.

    Essential:
    2*: Normal start ~55, normal finish ~114. This time, started ~114, finished 222.
    3*: Normal start ~114, normal finish ~253. This time, started ~114, finished 248.
    4*: Normal start ~121, normal finish ~289. This time, finished 272.

    Hard nodes:
    1: Normal start ~98, normal finish ~255. This time, finished 242.
    2: Normal start ~110, normal finish ~279. This time, finished 272.
    3: Normal start ~120, normal finish ~300. This time, finished 293. (This one capped at 313 in Meet Rocket & Groot)

    So not only are the trivial nodes doubled up, but the harder nodes are finishing lower than normal. Anyone else seeing this?
  • PeeOne
    PeeOne Posts: 237 Tile Toppler
    Smudge wrote:
    Is it just me or is the scaling completely out of whack on this Heroic, too? The trivial nodes in particular are not so trivial now. I wasn't paying attention in sub 1, but when I started playing sub 2 today, I noticed it.

    I just noticed this too.. Starting sub 3 the trivial started at 31 and it's usually 19 for me...

    That's what brought me to the forum to see if it's just me
  • AnakarisRex
    AnakarisRex Posts: 13 Just Dropped In
    CT1888 wrote:
    Having a lot of fun (and success) with Antman, Patch and Iron Fist (all champed). Takes a wee bit to get going, but after launching Berserker Rage and Small Time Crooks, the game tends to end quickly.

    I've been having success with Ant-Man, Patch and Quicksilver. QS speed up as you match for Small Time Crooks. QS black helps match away pesky countdowns.
  • Cousin Simpson
    Cousin Simpson Posts: 1,086 Chairperson of the Boards
    How many points up for grabs in the last sub?
  • rowdster
    rowdster Posts: 114 Tile Toppler
    Try switch, fist, Hawkeye!

    Lots of Hawkeye target damage with switch "blue to pink" plus fist "pink to black" making 5 matches and "fist punches".

    Wish I had found this sooner!
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    How many points up for grabs in the last sub?
    Starting the timers gave me 20 K.
  • veny
    veny Posts: 834 Critical Contributor
    Seems like PvE now requires much more grind to reach top tier... too bad.

    Right now i am sitting with 48 000 points and all nodes have 50-100 points. Impossible to reach 50K no matter what. Thanks for making PvE a grindfest, really... why does every improvement have to be compensated by some nonsence?

    If you really want me to spend 5+ hours in game each day, fine DEVs, i am out...