Coalition Scoring and Rewards
Steeme
Posts: 784 Critical Contributor
Coalitions need an adjustment in how the scoring is tallied in events. Any type of system that penalizes the coalition for letting some of its members take a break is a horrible system.
Problem #1:
There are many complaints that running multiple events makes the players feel compelled to participate in all events "for the sake of the coalition". They feel that sitting out of one event or only "playing casually" would be detrimental to the rest of the team.
Problem #2:
Personally, I feel like I'm gated out of the coalition content simply because I cannot make the type of commitment that seems necessary in order to participate. I have been able to play frequently and consistently for the past month, but it is only because I haven't had to work overtime. I was not sure how much time I would have available to play this game, so I decided to play it safe and not join a coalition. (As a side note, I did create my own coalition, but it is just a placeholder for the meantime).
We need to improve the coalition system so that it will allow members to have real lives and allow for the unpredictability of real life. We perhaps also need to allow for more members in the same coalition so that each individual member does not bear as much weight on their shoulders at all times.
Suggestion #1 (Scoring):
I would much prefer the coalition leaderboard to be some sort of "best of" type scoring system.
Example:
Every coalition can have a maximum of 20 members.
The top 15 scores count towards the coalitions score in the event.
This allows up to 5 people to "take it easy", "not participate", or "suck" without penalizing the team.
Only the players that reach a certain point threshold in the event will be awarded the coalition prize at the end of the event.
Under this scoring system, the bottom 5 scores are chopped off and do not count. There is still an incentive for all 20 players to try and maximize their score, as the best 15 scores will be chosen. At the same time, there is less pressure for all players to maximize their score as the bottom 5 will not count anyways.
In addition, with the "best of" scoring system, we could potentially increase the maximum size of coalitions without inflating the scores on the leaderboard. This would alleviate coalitions from having to "pick and choose" only the most active players, and instead create more of a welcoming team environment where more casual players can participate without detriment to the team.
Suggestion #2 (Rewards):
Right now, there is a coalition leaderboard. Coalitions are awarded prizes based on their rank. This means that smaller, less active, or simply more casual coalitions are by very nature limited in their potential reward.
Introduce Progression rewards for Coalitions. The mechanics would be equivalent to the individual Player's progression rewards, except the milestones will have much higher thresholds. This gives an incentive for all coalitions to at least achieve the full progression in every event. It also gives a decent reward if the coalitions choose to go no further than the progression reward.
Problem #1:
There are many complaints that running multiple events makes the players feel compelled to participate in all events "for the sake of the coalition". They feel that sitting out of one event or only "playing casually" would be detrimental to the rest of the team.
Problem #2:
Personally, I feel like I'm gated out of the coalition content simply because I cannot make the type of commitment that seems necessary in order to participate. I have been able to play frequently and consistently for the past month, but it is only because I haven't had to work overtime. I was not sure how much time I would have available to play this game, so I decided to play it safe and not join a coalition. (As a side note, I did create my own coalition, but it is just a placeholder for the meantime).
We need to improve the coalition system so that it will allow members to have real lives and allow for the unpredictability of real life. We perhaps also need to allow for more members in the same coalition so that each individual member does not bear as much weight on their shoulders at all times.
Suggestion #1 (Scoring):
I would much prefer the coalition leaderboard to be some sort of "best of" type scoring system.
Example:
Every coalition can have a maximum of 20 members.
The top 15 scores count towards the coalitions score in the event.
This allows up to 5 people to "take it easy", "not participate", or "suck" without penalizing the team.
Only the players that reach a certain point threshold in the event will be awarded the coalition prize at the end of the event.
Under this scoring system, the bottom 5 scores are chopped off and do not count. There is still an incentive for all 20 players to try and maximize their score, as the best 15 scores will be chosen. At the same time, there is less pressure for all players to maximize their score as the bottom 5 will not count anyways.
In addition, with the "best of" scoring system, we could potentially increase the maximum size of coalitions without inflating the scores on the leaderboard. This would alleviate coalitions from having to "pick and choose" only the most active players, and instead create more of a welcoming team environment where more casual players can participate without detriment to the team.
Suggestion #2 (Rewards):
Right now, there is a coalition leaderboard. Coalitions are awarded prizes based on their rank. This means that smaller, less active, or simply more casual coalitions are by very nature limited in their potential reward.
Introduce Progression rewards for Coalitions. The mechanics would be equivalent to the individual Player's progression rewards, except the milestones will have much higher thresholds. This gives an incentive for all coalitions to at least achieve the full progression in every event. It also gives a decent reward if the coalitions choose to go no further than the progression reward.
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