rewards for rubberbanding exploiting need reducing.

2

Comments

  • Unknown
    edited March 2014
    Personally I like rubberbanding. it means I can enter near the end and still have a chance to win some covers. Of course in events that end inconvenient hours I can't enter late so I am doomed, but this happens to everyone so I don't mind. So what if I don't place top 10 in everything? I am just glad I can win something for playing 2-3 hours. The healing from OBW and the rubberbanding are the 2 reasons why I still play the game.
  • I've won each of the last few PVE events putting in less time than I normally have. And I don't join late because I like playing the game. But I don't have the time to put in the hours it took when Hulk first ran.
  • Impulse wrote:
    That's picking a bracket. You enter late so you get a bracket of people who also have zero points. If you enter early, and don't clear, you shot yourself in the foot. That's not really a rubberband issue.

    Tha't kinda admission that I play how I want when I want etc is pure ****, right? I really must observe an arcane set ot obscure rules to get anywhere. (the fact that you and I and a few other people actually figured some of those mechanics and know how to ride them will not make it good or right or better.)

    Say we have a 2.5 day event. I can play 2x4 hours, a session close to start and another 24h later. Where can I finish with that? Quite nowhere.

    And what about unbracketed stuff? Main event of last Hulk? Last day 76k points available? due to the 10x modifier?
    If someone was in the 199th position as the last sub finished and not played last day what position he arrived? I'd bet on dropping 5-10k places somewhere in the 0 cover area. Good stuff.

    how that looked in the the previous Hulk event? You dropped just few dozen places. Maybe drop down to next tier. I'm sure it was not possible to drop more than one.

    Rubberbanding with the 10x multiplier is just pure insane. Possibly you few always sitting in the top few places not see the effect and only the benefits. Good for you. But for a big range in the table it makes the competition meaningless and independent of any performance attribute that should be relevant.

    At least I believe this game is NOT about finding the proper seconds and order to clear nodes.
  • You don't seem to understand what you're complaining about, I'm not really sure where to go from here. If you play the most, you win. If you don't, you win lesser prizes. The only real inconvenience rubber band has is that it makes it important to play at the end of an event, but that would be the case anyway with refreshes.
  • Perhaps this will help. The purpose of rubberbanding is twofold. It keeps things competitive, in that you can't grind to first and then blow off the event if you're way ahead. If you can't complete a refresh (or god help you, a sub), it mitigates your loss. If you don't know how it works, it can trip you up by finishing events at a bad time.

    It confers no advantages to players. It mitigates losses. The only people who have a reason to grumble is the top tier of placements, but they'd still have to grind the same without it.
  • These are time based tournaments. Of course you need to play more at the end time.

    Again, the alternative to that is having it be grindable forever which is so much worse. You don't like the timing now? Imagine having to play 12 hours just to beat out some lunatic grinder who can afford to do so.
  • Kelbris
    Kelbris Posts: 1,051
    jozier wrote:
    Again, the alternative to that is having it be grindable forever which is so much worse. You don't like the timing now? Imagine having to play 12 hours just to beat out some lunatic grinder who can afford to do so.

    118.gif
  • I think what the OP means is that those that are able to exploit rubberbanding to the fullest are most likely min-maxers who might not need the benefits as much as the casual bus-commute players. But by definition min-maxers will be the ones taking advantage of what is available to them, there is no way to stop it. I'd actually wager that the Devs have set the entire game up to try to minimize the # of min-maxers (eg. not being very transparent on how everything works)
  • Kelbris
    Kelbris Posts: 1,051
    edited March 2014
    gobstopper wrote:
    I think what the OP means is that those that are able to exploit rubberbanding to the fullest are most likely min-maxers who might not need the benefits as much as the casual bus-commute players. But by definition min-maxers will be the ones taking advantage of what is available to them, there is no way to stop it. I'd actually wager that the Devs have set the entire game up to try to minimize the # of min-maxers (eg. not being very transparent on how everything works)

    I'm hoping the next PvE has Hulk rewards. A lot of people seem to still need Hulk, and those of us who've been enjoying a max cover Hulk can take it easy going for ISO, so guys who need the covers can get all Crazygonuts.

    Every single PvE lately's been for a hero that didn't have a lot of circulation as of yet, so of course us mix-maxers are going to be twinking the fights for maximum points.
  • The OP's complaint was that someone who does 2 missions shouldn't beat someone who did 10 missions. But that's the grinding problem I keep harping about.

    So why should the person who did 10 missions beat the person who did 20?

    Why should the person who did 20 beat the person who did 40?

    And so on, until you get Red ISO where you just sat and grinded all day to climb the leaderboards.

    Rubberbanding mitigates the grinding factor. THe key however is you cannot rubberband passed someone using the same technique as you.

    A grinder can always outgrind someone else. That grinder is still rewarded in the rubberband system as long as they play at the optimal times. There's no other way to mitigate the effects of grinding without setting a time based window to get points.
  • Most of the reasons given here for why the current rubber banding is liked are the exact reason there's an issue with it, i do not mind the rubber banding as a concept the problem is in its current for it really needs to be called yo-yoing because when you do it right you can get 95% of the points with 10% of the effort, and if you do it perfectly you can easily top 10. the people who still think time played is greater than when you don't play are the ones that are not understanding how it works, or are being disingenuous because they do not want to loose their knowledge advantage over than unaware masses.

    some people do not realize that there is a way to do this that with 1.5 clears you can get 98% of the points of someone who clears the board every 2 or 3 hours, im literally talking getting in the exact same prize bracket with 30 minutes of effort as someone did with 10+ hours of effort... In the end they will do this event and spend a whole 3 or 4 hours and get top ranks, while many of us will of spend 30 hours and struggle to top 50

    what makes this even more hilarious is how the MMR system is set up so they are slaughtering level 60s with their level 100+ while the guy who spent 50 hours during the event are slamming their heads against level 200+ characters

    yes this happens, every event to the few that know how to do it properly.

    FYI i got 10th and first place during the last hulk event simply by resisting playing during the 95% of the time it was inefficient, i know whats up. If things aren't changed in this event ill get top spots in every bracket im in without the difficulty of the fights going up during the next event, i barely participated in the black panther event literally skipping entire brackets and still ended up with each black panther, literally maybe put an hour of time into that event.. maybe.

    should the game be about playing it, or about knowing when not to play it? I want to play the game when i want to, not the 5% of the day that its beneficial to play, this is not a grinding not grinding issue, its a barely playing beats actually playing the game 95%+ of the time issue

    people don't want to be honest when it affects them positively, personally im sick of the advantage.
  • The optimal time is all set by you dude. It's a 12 hour refresh from when you play a node.

    The only thing you need to be sure of is that you have a reset within 2 hours of the end of a bracket if you want to place towards the top. This has been known for literally months. You get to control when your refresh hits. Nobody has a say in that but you.
  • Unknown
    edited March 2014
    jozier wrote:
    The optimal time is all set by you dude. It's a 12 hour refresh from when you play a node.

    The only thing you need to be sure of is that you have a reset within 2 hours of the end of a bracket if you want to place towards the top. This has been known for literally months. You get to control when your refresh hits. Nobody has a say in that but you.

    I do not see how me deciding what 5% of the time is the optimal time to play stops the issue with the other 95% of the time i did not pick i cant play without hurting my odds.

    As someone who has manipulated the system to barely play and get top spots I am glad you are happy with me doing 1/30th the work and winning top spots, however i am not happy with this because I no longer feel like i am playing the a game because playing the game would punish my rewards.

    my roster is all over the place with almost every character getting leveled up, why? because im still fighting level 40 or so max in hard mode during the current event and clearing an entire event through in a 15 or so minute sitting.
  • Sandmaker
    Sandmaker Posts: 208 Tile Toppler
    Malkavian wrote:

    I do not see how me deciding what 5% of the time is the optimal time to play stops the issue with the other 95% of the time i did not pick i cant play without hurting my odds.

    As someone who has manipulated the system to barely play and get top spots I am glad you are happy with me doing 1/30th the work and winning top spots, however i am not happy with this because I no longer feel like i am playing the a game because playing the game would punish my rewards.

    No matter what system they use, there will always be an optimal way to play. You either do it and win, or you don't and you lose out on rewards. That is the definition of "optimal."

    If they get rid of rubber banding, then the optimal way to play will be to grind as much as you possibly can, every single refresh. I don't know what kind of spare time you have, but I (and as many here have expressed) would much prefer the optimal way to play be 1-2 hours at the end of each refresh, than 12 hours of grinding each day for 10 days.
  • You can play whenever you want as long as you play optimally for the last refresh.

    I'm sorry if it sounds repetitive, but it's a fact of the game. It's a better system than grinding forever and I will continue to state that in the fact of a lot of constant whining from people who either don't remember or weren't around for the early PVE.
  • Sandmaker wrote:
    Malkavian wrote:

    I do not see how me deciding what 5% of the time is the optimal time to play stops the issue with the other 95% of the time i did not pick i cant play without hurting my odds.

    As someone who has manipulated the system to barely play and get top spots I am glad you are happy with me doing 1/30th the work and winning top spots, however i am not happy with this because I no longer feel like i am playing the a game because playing the game would punish my rewards.

    No matter what system they use, there will always be an optimal way to play. You either do it and win, or you don't and you lose out on rewards. That is the definition of "optimal."

    If they get rid of rubber banding, then the optimal way to play will be to grind as much as you possibly can, every single refresh. I don't know what kind of spare time you have, but I (and as many here have expressed) would much prefer the optimal way to play be 1-2 hours at the end of each refresh, than 12 hours of grinding each day for 10 days.

    your 1 to 2 hours is my 30 minutes, this is primarily due to how severe the rubber banding affect is. at the end of this event tell me how hard the last fight in hard mode is for you, im going to guess level.. 45- MAYBE 55 at max for me, how is this possible? the current rubber banding allows this. i have a 3/2/4 x-force wolverine along with having sold 3 other yellows, and a 3/1/1 invisible women pretty much all from manipulating this yo yo system, and if you do it right, you know why i call it a yo yo and not a rubber band.

    rubber banding is fine, it just needs a good tightening, no one should be getting any reward for what im doing in this game, let alone all the rewards at the expense of people putting forth effort. All of this without a single bit of cheating. In fact forma business model perspective the worse thing ive done wiht this game is spend money on it!
  • Sandmaker
    Sandmaker Posts: 208 Tile Toppler
    Malkavian wrote:

    your 1 to 2 hours is my 30 minutes, this is primarily due to how severe the rubber banding affect is. at the end of this event tell me how hard the last fight in hard mode is for you, im going to guess level.. 45- MAYBE 55 at max for me, how is this possible? the current rubber banding allows this. i have a 3/2/4 x-force wolverine along with having sold 3 other yellows, and a 3/1/1 invisible women pretty much all from manipulating this yo yo system, and if you do it right, you know why i call it a yo yo and not a rubber band.

    rubber banding is fine, it just needs a good tightening.

    No. This is simply not true. Rubberbanding can't propel you past first place. That means, if you start grinding at 30 minutes before the end of the bracket, and I start at 2 hour before the end. You will never get past me in points unless you can grind 4 times faster than me.
  • Unknown
    edited March 2014
    Sandmaker wrote:
    Malkavian wrote:

    your 1 to 2 hours is my 30 minutes, this is primarily due to how severe the rubber banding affect is. at the end of this event tell me how hard the last fight in hard mode is for you, im going to guess level.. 45- MAYBE 55 at max for me, how is this possible? the current rubber banding allows this. i have a 3/2/4 x-force wolverine along with having sold 3 other yellows, and a 3/1/1 invisible women pretty much all from manipulating this yo yo system, and if you do it right, you know why i call it a yo yo and not a rubber band.

    rubber banding is fine, it just needs a good tightening.

    No. This is simply not true. Rubberbanding can't propel you past first place. That means, if you start grinding at 30 minutes before the end of the bracket, and I start at 2 hour before the end. You will never get past me in points unless you can grind 4 times faster than me.

    when the enemies i face have 1/4th the hit points yours have and i never have to stun lock or heal because they do no considerable damage, i get through them 4 times faster, so... yeah
  • Malkavian wrote:
    Sandmaker wrote:
    Malkavian wrote:

    your 1 to 2 hours is my 30 minutes, this is primarily due to how severe the rubber banding affect is. at the end of this event tell me how hard the last fight in hard mode is for you, im going to guess level.. 45- MAYBE 55 at max for me, how is this possible? the current rubber banding allows this. i have a 3/2/4 x-force wolverine along with having sold 3 other yellows, and a 3/1/1 invisible women pretty much all from manipulating this yo yo system, and if you do it right, you know why i call it a yo yo and not a rubber band.

    rubber banding is fine, it just needs a good tightening.

    No. This is simply not true. Rubberbanding can't propel you past first place. That means, if you start grinding at 30 minutes before the end of the bracket, and I start at 2 hour before the end. You will never get past me in points unless you can grind 4 times faster than me.

    when the enemies i face have 1/4th the hit points yours have and i never have to stun lock or heal because they do no damage, i get through them 4 times faster, so... yeah

    Not sure where you get the idea that enemy levels have anything to do with rubberbanding.
  • I feel like at some point the argument went from "higher level teams exploit rubberbanding" to "lower level teams exploit scaling", but what do I know...