General Feedback (WoT)
You guys are really excluding your casual players. The last like eight characters that have been introduced have all been 3 star characters, which by your designation, are rare. If my memory serves me, Ares is the only two Star character to be introduced. How do you expect casual players have access to these characters? You really need to either introduce a few more decent 2 start characters, or drastically increase the drop rate of 2 & 3 star characters from general recruit tokens. If not, it literally takes a lifetime for you to get enough of the three Star character's covers to be able to even level them to make them useful. And since you're doing nothing but introducing more three star characters, it makes the likelihood of getting multiple covers for one character even less likely.
I feel like I don't even need to mention the ridiculous lame factor of introducing new 3-star characters that are just exact copies of existing 2 star characters. I'm sure you could find dozens of people on these forums alone that could come up with SOMETHING. We're not THAT picky, but same toon, same name, same powers, new sprite? Come on guys.
You are expanding the character base of the game at a rate that makes the prices that you have for your ingame purchases ridiculously blown out of proportion. By my calculations, in order to level one 3 Star character to max, the Iso alone would cost you over $500. That doesn't even factory in what the coins would cost you to be able to get their powers maxed. If you're going to have 30 "rare" characters in the game, it's going to be virtually impossible for anybody to get their hands on enough covers to make anybody a viable member of the team. You might want to consider merging 1 & 2 star characters into one star, making the 3-star characters 2 star characters, and introducing an actual rare tier. Correct me if I'm wrong, but the pure definitions of common, uncommon, and rare should indicate that there should be more common, less uncommon, and even less rares should there not? You guys have it literally completely **** backwards. There are 15 rare characters, 12 uncommon characters and what, 8 common characters? No sense.
A few thoughts on roster slots. You could get rid of them. You could offer them as possible rewards in the daily supply, which is my favorite option, or lower the price. You have too many options of things to spend coins on, any new player is going to spend the first 15000 coins they get on roster slots, either that or they have to throw away characters.
Long story short, the step from the beginning 1 Star team into getting a decent 3 star team is far too difficult. If your design is to make people pay to get over this step, the price tag needs to not be $800. A few of my friends knocked around the idea of buying a max out token, for say $25, that would allow you to max out a character's covers and level. Maybe increased price for increased rarity.
Some thoughts on Ragnarok:
I realize that he's a unique character in the fact that he only has 2 match strength colors instead of 3, and that they're equal. While I appreciate the uniqueness of this, in effect, it makes him significantly weaker than other characters. Well he brings 2 strong colors to the table, they're only equivalent to someone of that levels medium strength, so in total, he brings far less strength to the table.
My suggestion is, give him a third match strength, stagger them like the other characters, and make sure that one of them is not green. That way, his red power that feeds his green power won't have the match strength behind it. I assume that this was the general idea behind GSWidow's deceptive tactics. You lay down green tiles, and they feed her green power, but you don't have the strength to match them.
Another option would be just to change his green match strength to another color, say black, and increase both it and his red to be comparable to an equal level characters top strength match value. If he's only going to have two colors, they should at least both be top tier, not medium tier. Even combined, 2 top tier match strength colors don't add up to one staggered strength character with three match colors, so you're still sacrificing for his gimmick.
I feel like I don't even need to mention the ridiculous lame factor of introducing new 3-star characters that are just exact copies of existing 2 star characters. I'm sure you could find dozens of people on these forums alone that could come up with SOMETHING. We're not THAT picky, but same toon, same name, same powers, new sprite? Come on guys.
You are expanding the character base of the game at a rate that makes the prices that you have for your ingame purchases ridiculously blown out of proportion. By my calculations, in order to level one 3 Star character to max, the Iso alone would cost you over $500. That doesn't even factory in what the coins would cost you to be able to get their powers maxed. If you're going to have 30 "rare" characters in the game, it's going to be virtually impossible for anybody to get their hands on enough covers to make anybody a viable member of the team. You might want to consider merging 1 & 2 star characters into one star, making the 3-star characters 2 star characters, and introducing an actual rare tier. Correct me if I'm wrong, but the pure definitions of common, uncommon, and rare should indicate that there should be more common, less uncommon, and even less rares should there not? You guys have it literally completely **** backwards. There are 15 rare characters, 12 uncommon characters and what, 8 common characters? No sense.
A few thoughts on roster slots. You could get rid of them. You could offer them as possible rewards in the daily supply, which is my favorite option, or lower the price. You have too many options of things to spend coins on, any new player is going to spend the first 15000 coins they get on roster slots, either that or they have to throw away characters.
Long story short, the step from the beginning 1 Star team into getting a decent 3 star team is far too difficult. If your design is to make people pay to get over this step, the price tag needs to not be $800. A few of my friends knocked around the idea of buying a max out token, for say $25, that would allow you to max out a character's covers and level. Maybe increased price for increased rarity.
Some thoughts on Ragnarok:
I realize that he's a unique character in the fact that he only has 2 match strength colors instead of 3, and that they're equal. While I appreciate the uniqueness of this, in effect, it makes him significantly weaker than other characters. Well he brings 2 strong colors to the table, they're only equivalent to someone of that levels medium strength, so in total, he brings far less strength to the table.
My suggestion is, give him a third match strength, stagger them like the other characters, and make sure that one of them is not green. That way, his red power that feeds his green power won't have the match strength behind it. I assume that this was the general idea behind GSWidow's deceptive tactics. You lay down green tiles, and they feed her green power, but you don't have the strength to match them.
Another option would be just to change his green match strength to another color, say black, and increase both it and his red to be comparable to an equal level characters top strength match value. If he's only going to have two colors, they should at least both be top tier, not medium tier. Even combined, 2 top tier match strength colors don't add up to one staggered strength character with three match colors, so you're still sacrificing for his gimmick.
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Comments
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I've never seen the HP or ISO prices actually offer good value. It's especially bad when it comes to token buying in general, and yes, as the "rare" pool grows, it makes them even less cost effective.
This is not the way to get me to spend money.
I'd pay standard Puzzle Quest money for a version of this game that's a single purchase that unlocks everything simply by playing (I don't mind needing to play to earn some things), and that didn't have the token system. Rather, let me play the game and earn all the possible covers simply by playing through missions, and eliminate the roster limit. Make environment tiles grant ISO (like XP tiles did in previous PQ games) so the leveling pace isn't so glacial. Let me respec my characters however I want to without requiring new covers once I've unlocked their full potential.
You want me to pay more later? Sell me DLC character mission packs. (Earn 15 covers and enough ISO to max that character out by playing through topical missions.)0
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