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MPQ General Discussion
Character Rebalance : Juggernaut
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tph_james
Posts:
197
Tile Toppler
September 2016
edited September 2016
in
MPQ General Discussion
Quote from David: "Our team has been looking at the health of the competitive game in MPQ, and we’ve started to identify ways to change some of the characters that are much weaker or
stronger than others at the same rarity.
Our goal is to provide a more diverse competitive experience - more variety in teams encourage different strategies and
more fun ways to play!
Some ubiquitous, strong characters dominate competitive play - we want to reduce the power of those characters just enough so that other characters of the same rarity can compete with them for a spot. We also want to increase the power of underpowered characters - the ones sitting on the bench, fun and interesting but not powerful enough to compete - to give them another shot at competitive play."
Juggernaut is totally matching what they are saying above.. Shouldn't he be "rebalanced" first?
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DaveR4470
Posts:
931
Critical Contributor
September 2016
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No.
(extra text)
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wirius
Posts:
667
September 2016
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I REALLY don't think it even worth five minutes of the devs time to look at Juggs. They have so much more on their plate.
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Blahahah
Posts:
738
Critical Contributor
September 2016
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Juggernaut is a character who functions on the idea that if you have healing or protection, then he is kinda worse. Sort of like 5 black Hulk.
Still, as an opponent his massive health pool makes him less of a damage threat and more of a Death Star, especially at higher scaling.
My only recommendation for a fix would be to lower the red covers by one. Solves all of the problems.
Lower damage, higher cost.
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tph_james
Posts:
197
Tile Toppler
September 2016
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Dev is saying the power should be equal in the same rarity.
It's certainly doesn't apply to juggernaut. See nobody is complaining about Ironman, black widow, spiderman and venom.
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