Flashing CD tiles with 1 turn left
mpqr7
Posts: 2,642 Chairperson of the Boards
I'm often using a tank, and then every now and then, I use my weak character. That happens to be the time that a CD tile goes off and obliterates them.
It's hard during a quick scan to see which CD tiles have one turn left and which don't. It would be nice if they flashed or something, so we knew that the next turn, we would suffer major damage. They do something like that in Candy Crush with the bomb tiles, so you know it's about to go off.
Similarly, it would be nice to have some sort of flashing on an enemy character who has enough AP to do a specific power, so I know when I'm about to get a drubbing from them as well. I know I can check their AP stash and see how much their power costs, but it takes a lot of looking and swipes, and this game is all about speed, man!!
I know I'm not the only one who takes one turn with their weaker character, and then suddenly gets blindsided with a massive dump of enemy super powers.
It's hard during a quick scan to see which CD tiles have one turn left and which don't. It would be nice if they flashed or something, so we knew that the next turn, we would suffer major damage. They do something like that in Candy Crush with the bomb tiles, so you know it's about to go off.
Similarly, it would be nice to have some sort of flashing on an enemy character who has enough AP to do a specific power, so I know when I'm about to get a drubbing from them as well. I know I can check their AP stash and see how much their power costs, but it takes a lot of looking and swipes, and this game is all about speed, man!!
I know I'm not the only one who takes one turn with their weaker character, and then suddenly gets blindsided with a massive dump of enemy super powers.
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Comments
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Along side this, when there are multiples of the same enemy, such as hitman or muscle. .. I would lie to see some designation of who that current tile belongs to. Nothing more frustrating than blasting one enemy with all your poweRS and then seeing that those killer tiles belong to the other guy you could have killed.0
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How about just highlighting the enemy it belongs to when you are selecting the tile?0
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At least on iOS, if you select an opponent from the lineup (like when you're picking who to be first in line), it briefly indicates which countdown tiles are theirs. Is that what you're wanting (previous two posters, not OP), or did I misunderstand?0
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doomette wrote:At least on iOS, if you select an opponent from the lineup (like when you're picking who to be first in line), it briefly indicates which countdown tiles are theirs. Is that what you're wanting (previous two posters, not OP), or did I misunderstand?
Yes exactly haven't noticed that on android though have to check later if that is the case it would be very useful0 -
doomette wrote:mckauhu wrote:
Yes exactly haven't noticed that on android though have to check later if that is the case it would be very useful
That seems to be the case also with android. Thumbs up for you I never noticed that before0 -
The whole 'short highlight owned countdown tile effect' is very subtle and it's never explained in the in-game tutorial as far as I know, so it's VERY easy to miss. They should really make it more obvious.0
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