Shuffling and draw
MaxMagic420
Posts: 126 Tile Toppler
So quick question...what happened to the shuffling algorithm? Every match I play, and I'm not exaggerating or embellishing, I mean EVERY match, I draw at least four or five copies of two or three cards, and the rest of the cards in the deck I might not even see at all. For example, I use a draw-based sage deck with kiora. I cast the sage, with alhammaretts archive out, and a couple epiphanies to refill my hand. The five cards I draw? Two more archives, two more epiphanies, and another sage. Next turn, I draw two sages. And so on.
I've found that I actually have to build my decks to compensate for this. If I know that I'm only going to draw the same three cards all game, there's really no way to make combos work. And if I draw three scour from existence and two root out in my opening hand, which is extremely likely, I have no choice but to chuck the extras so I can draw something useful, then when I actually need another scour, I won't draw another one all game.
Am I the only one noticing this? As a test, I edited nissas deck to have 9 creatures and one from beyond. My opening hand was four managorger Hydra, two fb. Next two draws? Fb, Hydra. If this was paper magic, and your decks were shuffled this way, you'd either be accused of cheating or you would just never be able to win.
There needs to be some looking into this issue please. It's beginning to impact my gaming experience in a negative way.
Oh and just because I'm here posting already, one last note. PLEASE PLEASE fix the drop rate on rare/mythic. The last six rares I've pulled from boxes/boosters have all been duplicates. SIX IN A ROW!!!??! Are you kidding me? The game is free! Profit is made only by players spending real money! If I thought I might actually get something for my investment, I'd be more than happy to spend lots of cash. Just saying. Thanks for reading.
I've found that I actually have to build my decks to compensate for this. If I know that I'm only going to draw the same three cards all game, there's really no way to make combos work. And if I draw three scour from existence and two root out in my opening hand, which is extremely likely, I have no choice but to chuck the extras so I can draw something useful, then when I actually need another scour, I won't draw another one all game.
Am I the only one noticing this? As a test, I edited nissas deck to have 9 creatures and one from beyond. My opening hand was four managorger Hydra, two fb. Next two draws? Fb, Hydra. If this was paper magic, and your decks were shuffled this way, you'd either be accused of cheating or you would just never be able to win.
There needs to be some looking into this issue please. It's beginning to impact my gaming experience in a negative way.
Oh and just because I'm here posting already, one last note. PLEASE PLEASE fix the drop rate on rare/mythic. The last six rares I've pulled from boxes/boosters have all been duplicates. SIX IN A ROW!!!??! Are you kidding me? The game is free! Profit is made only by players spending real money! If I thought I might actually get something for my investment, I'd be more than happy to spend lots of cash. Just saying. Thanks for reading.
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Comments
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Just an update. Lost two matches in events due to drawing the same three cards eleven times. No creatures. Basically just waited for a card I could use and never got it.
Also, just opened all my reward packs from the events and dropped 200 crystals on a SOI fat pack. Results? One duplicate rare, the rest duplicate commons and uncommon. Two boosters had the same card in it twice. Never ever EVER again will I spend crystals on cards. A bad pack here and there is perfectly acceptable and totally normal. But when we're talking 20-40 packs over a period of time that only drop seven DUPLICATE rares and mostly duplicates period, it seems obvious that however the game engine determines "random" needs adjusting. Very likely that same random generator is responsible for the draw issue also. I've seen a bunch of posts by other players saying the same thing, so it isn't just me.
However many bugs, glitches, or technical issues a game may have, any free-to-play game should focus their attention on making sure that the people who want to spend money have a reason to do so.
If I put a soda machine in a lobby somewhere and put a sign on it that said "FREE SODA! (Bottle openers $15,)" I probably wouldn't make much money to begin with, because very few people are dumb enough to spend fifteen bucks on a bottle opener. But then what if someone decided to be generous and support my soda-machine business by purchasing a bottle opener, and then my machine dispenses not a 12oz bottle of ice cold Dr. Pepper, but a lukewarm 4oz Dr.Thunder instead. How upset would that customer be? Is it likely that they will visit your machine in the future?
I hope some of the devs read this and even if you don't agree at all, please understand that a LOT of players feel this way and some of us remember a time when the drop rates and draw patterns weren't an issue. I used to have an awesome ajani deck, 5 creatures and five spell/support, and I always got a nice mix of both, never drew the same card four times in a row, never opened a big box and got nothing but one duplicate rare.
Sorry for the novella, thanks for reading.0
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