A simple balancing solution...for now

OneLastGambit
OneLastGambit Posts: 1,963 Chairperson of the Boards
edited September 2016 in MPQ General Discussion
Here is the easiest way to decide who to balance and how....

Are they only good when boosted? Yes? Ok then make their boosted damage their standard damage. For example

Thing unboosted
Red 4.5k
Green 6k

Very under powered for a 4* even most good 3* have better damage output.

Boosted he's
10k red
12k green.

Most people pretty much only use him when boosted. That tells you how useful he is under normal circumstances.

Some guys...like Cho and IW are still awful when boosted so for them they need more extensive work. But for all the others just ask...
Are they only good when boosted? Yes? Make their boosted damage their standard damage, this also tells you WHO needs balancing. Pretty simple structure which can be applied to 4* tier and below pretty easily.

For the 5* tier it's trickier....

Comments

  • wymtime
    wymtime Posts: 3,758 Chairperson of the Boards
    Here is the easiest way to decide who to balance and how....

    Are they only good when boosted? Yes? Ok then make their boosted damage their standard damage. For example

    Thing unboosted
    Red 4.5k
    Green 6k

    Very under powered for a 4* even most good 3* have better damage output.

    Boosted he's
    10k red
    12k green.

    Most people pretty much only use him when boosted. That tells you how useful he is under normal circumstances.

    Some guys...like Cho and IW are still awful when boosted so for them they need more extensive work. But for all the others just ask...
    Are they only good when boosted? Yes? Make their boosted damage their standard damage, this also tells you WHO needs balancing. Pretty simple structure which can be applied to 4* tier and below pretty easily.

    For the 5* tier it's trickier....
    An interesting idea but the issue is you would make broken characters when they are boosted. For thing when boosted he would have 2 powers doing over 20K damage and having huge health.
    If you are looking at just damage take the boosted damage and drop it by 30%. If they are being used when boosted that means they are good and need a minor buff. You can't just put them into god mode when boosted though.
  • wirius
    wirius Posts: 667
    That solution is like taking a sledgehammer to surgery. It doesn't take big adjustments to result in big changes.
  • jobob
    jobob Posts: 680 Critical Contributor
    Make their boosted damage their standard damage, this also tells you WHO needs balancing. Pretty simple structure which can be applied to 4* tier and below pretty easily.

    For the 5* tier it's trickier....
    I am not sure what level you are using as the base, but a lot of boosted 4* already put out more damage than 5* when boosted. I don't think you can make that the standard.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    Perhaps then give them a 40% boost in damage?

    The idea behind it is if a character ONLY gets used when boosted then that means the other 90% of the time they are not very useful.

    Don't change the health pool unless they have drastically lower health (which is pretty much just xfw) but giving those guys a damage boost would make more people use them.

    Mentioned above is the fact that (in my example) thing would be doing 20k + when boosted when under my changes....like cyke? Or iceman with a 12k aoe? Or rulk with the same? Or hb doing 1300 per ap. All examples of people who do stupid damage when boosted. Why shouldn't some of the other damage dealers do the same when boosted?
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    ...The idea behind it is if a character ONLY gets used when boosted then that means the other 90% of the time they are not very useful.

    Once you've hit the 5* tier, ALL 4*s never get used unless boosted. Damage wise all 4*s are not very useful 100% of the time when unboosted. Might as well apply your suggestion to all of them.

    Only 4*s used unboosted is when they have good specialized abilities like icemans stun or Peggy's passive.
  • Suddenreal
    Suddenreal Posts: 92 Match Maker
    The problem with this line of thinking is that support characters that aren't used that much now will be used less since they don't deal that much damage (why should they, they support). But why should you roster them if their support becomes negligible? What's a strike tile that gives 130 more damage when it's no longer a massive bonus? The only thing you'll get is inflation of the damage and then things will get even more unbalanced with one hit kills in pvp. That Loki or Hood defense you set up in pvp that works so well? Just got oblitirated.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Perhaps then give them a 40% boost in damage?
    The idea behind it is if a character ONLY gets used when boosted then that means the other 90% of the time they are not very useful.

    More often it means that the other 90% of the time, someone else of use is boosted.

    If any of Jean, RHulk, or Iceman are boosted, the other two sit on the shelf that week.