Cards you wish were in MtGPQ

Reaganstorme
Reaganstorme Posts: 334 Mover and Shaker
edited September 2016 in MtGPQ General Discussion
I used to love playing with Slivers. Not much chance of me seeing them in the game but if they were these are the basic ones I'd like to see.

All commons are 1/1, uncommons are 2/2, and rares are 3/3. There are two thematic gaps I've filled in with my own versions, marked with a *.

Red:
Heart Sliver - (all your Slivers have) Haste - 1/1
Belligerant Sliver - Menace - 2/2
Fury Sliver - Double Strike - 3/3

Green:
Muscle Sliver - +1/+1 per Reinforcement of this creature - 1/1
Horned Sliver - Trample - 2/2
Widowmaker* Sliver - Reach - 3/3

White:
Talon Sliver - First Strike -1/1
Sentinel Sliver - Vigilance - 2/2
Revenant* Sliver - Lifelink - 3/3

Blue:
Winged Sliver - Flying - 1/1
Telekinetic Silver - 2 Gems, activate to disable target creature - 2/2
Synapse Sliver - Deal combat damage to PW, draw a card - 3/3

Black:
Clot Sliver - 1 Gem, all slivers regain 1 life - 1/1
Mindwhip Sliver - 2 Gems, opponent discards 1 card - 2/2
Toxin Sliver - Deathtouch - 3/3

Colourless:
Metalic - 1/1

Sigh...

Anyway, what cards or mechanics would you like to play with but are pretty sure you'll not see anytime soon?

Comments

  • Jazzpha
    Jazzpha Posts: 101 Tile Toppler
    I'm not a MtG player(at least I haven't been for several years), but I thought a lot of the cards I've seen from the Tarkir block on the Internet have been quite interesting. Nice mix of multicolored cards and cool tribal synergies that would make for some neat deck building opportunities.
  • EDHdad
    EDHdad Posts: 609 Critical Contributor
    Heck, I'd settle for them completing sets they already have:

    Planar Outburst (Battle for Zendikar) - Destroy all non-land creatures.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Balanced ones.
  • shteev wrote:
    Balanced ones.

    Ones that worked correctly too
  • jimilinho_ wrote:
    shteev wrote:
    Balanced ones.

    Ones that worked correctly too

    Don't worry, I'm sure most SoI cards will work right once we move on to Eldritch Moon.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Rabid Bite.
  • SoberReality
    SoberReality Posts: 5 Just Dropped In
    Mindslaver. Exile all their cards in hand, waste loyalty and removal on their own creatures (if possible). Though im pretty sure itd cause game freezes like crazy if it were somehow implemented.

    Mirrodin, Kamigawa, and Time Spiral were my favorite blocks. I seriously love the depth of lore in MTG and how the cards tell the story of the block in some way. And who can NOT love the Harmless Offering card in Eldritch Moon?
  • EDHdad
    EDHdad Posts: 609 Critical Contributor
    Forest
    Mountain
    Island
    Swamp
    Plains
  • Vessel of Malignity would be nice to complete the vessel set. Hopefully we get Oath of Liliana with eldrich moon too.
  • ShawnP1
    ShawnP1 Posts: 128 Tile Toppler
    Something from Ravnica, especially izzet cards with overload
  • Morphis
    Morphis Posts: 975 Critical Contributor
    Cards not freezing the game.
  • EDHdad wrote:
    Forest
    Mountain
    Island
    Swamp
    Plains
    We have them, awaken tokens.
  • blacklotus
    blacklotus Posts: 589 Critical Contributor
    Black Lotus?

    zero cost mana support card. cast on drawn. gains 3 mana per turn. icon_e_smile.gif
  • WiLDRAGE
    WiLDRAGE Posts: 145 Tile Toppler
    Arcane Lighthouse
    It would be a colorless support with Activate 2: Until end of turn, creatures your opponents control lose hexproof.