Cards you wish were in MtGPQ
Reaganstorme
Posts: 334 Mover and Shaker
I used to love playing with Slivers. Not much chance of me seeing them in the game but if they were these are the basic ones I'd like to see.
All commons are 1/1, uncommons are 2/2, and rares are 3/3. There are two thematic gaps I've filled in with my own versions, marked with a *.
Red:
Heart Sliver - (all your Slivers have) Haste - 1/1
Belligerant Sliver - Menace - 2/2
Fury Sliver - Double Strike - 3/3
Green:
Muscle Sliver - +1/+1 per Reinforcement of this creature - 1/1
Horned Sliver - Trample - 2/2
Widowmaker* Sliver - Reach - 3/3
White:
Talon Sliver - First Strike -1/1
Sentinel Sliver - Vigilance - 2/2
Revenant* Sliver - Lifelink - 3/3
Blue:
Winged Sliver - Flying - 1/1
Telekinetic Silver - 2 Gems, activate to disable target creature - 2/2
Synapse Sliver - Deal combat damage to PW, draw a card - 3/3
Black:
Clot Sliver - 1 Gem, all slivers regain 1 life - 1/1
Mindwhip Sliver - 2 Gems, opponent discards 1 card - 2/2
Toxin Sliver - Deathtouch - 3/3
Colourless:
Metalic - 1/1
Sigh...
Anyway, what cards or mechanics would you like to play with but are pretty sure you'll not see anytime soon?
All commons are 1/1, uncommons are 2/2, and rares are 3/3. There are two thematic gaps I've filled in with my own versions, marked with a *.
Red:
Heart Sliver - (all your Slivers have) Haste - 1/1
Belligerant Sliver - Menace - 2/2
Fury Sliver - Double Strike - 3/3
Green:
Muscle Sliver - +1/+1 per Reinforcement of this creature - 1/1
Horned Sliver - Trample - 2/2
Widowmaker* Sliver - Reach - 3/3
White:
Talon Sliver - First Strike -1/1
Sentinel Sliver - Vigilance - 2/2
Revenant* Sliver - Lifelink - 3/3
Blue:
Winged Sliver - Flying - 1/1
Telekinetic Silver - 2 Gems, activate to disable target creature - 2/2
Synapse Sliver - Deal combat damage to PW, draw a card - 3/3
Black:
Clot Sliver - 1 Gem, all slivers regain 1 life - 1/1
Mindwhip Sliver - 2 Gems, opponent discards 1 card - 2/2
Toxin Sliver - Deathtouch - 3/3
Colourless:
Metalic - 1/1
Sigh...
Anyway, what cards or mechanics would you like to play with but are pretty sure you'll not see anytime soon?
0
Comments
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I'm not a MtG player(at least I haven't been for several years), but I thought a lot of the cards I've seen from the Tarkir block on the Internet have been quite interesting. Nice mix of multicolored cards and cool tribal synergies that would make for some neat deck building opportunities.0
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Heck, I'd settle for them completing sets they already have:
Planar Outburst (Battle for Zendikar) - Destroy all non-land creatures.0 -
Balanced ones.0
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shteev wrote:Balanced ones.
Ones that worked correctly too0 -
jimilinho_ wrote:shteev wrote:Balanced ones.
Ones that worked correctly too
Don't worry, I'm sure most SoI cards will work right once we move on to Eldritch Moon.0 -
Rabid Bite.0
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Mindslaver. Exile all their cards in hand, waste loyalty and removal on their own creatures (if possible). Though im pretty sure itd cause game freezes like crazy if it were somehow implemented.
Mirrodin, Kamigawa, and Time Spiral were my favorite blocks. I seriously love the depth of lore in MTG and how the cards tell the story of the block in some way. And who can NOT love the Harmless Offering card in Eldritch Moon?0 -
Forest
Mountain
Island
Swamp
Plains0 -
Vessel of Malignity would be nice to complete the vessel set. Hopefully we get Oath of Liliana with eldrich moon too.0
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Something from Ravnica, especially izzet cards with overload0
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Cards not freezing the game.0
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EDHdad wrote:Forest
Mountain
Island
Swamp
Plains0 -
Black Lotus?
zero cost mana support card. cast on drawn. gains 3 mana per turn.0 -
Arcane Lighthouse
It would be a colorless support with Activate 2: Until end of turn, creatures your opponents control lose hexproof.0
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